prime/asm/MetroidPrime/Player
Luke Street 39b5f3c01e Lots of stuff 2022-10-03 20:00:46 -04:00
..
CFaceplateDecoration.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CFidget.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CGameHintInfo.s Halfway to shiftable 2022-08-20 21:40:40 -04:00
CGameOptions.s Renaming & more CActor progress 2022-08-15 22:14:28 -04:00
CGameState.s Lots of stuff 2022-10-03 20:00:46 -04:00
CGrappleArm.s Halfway to shiftable 2022-08-20 21:40:40 -04:00
CMorphBall.s CSfxManager: Add kAllAreas, areaId to int 2022-10-03 20:00:51 +03:00
CMorphBallShadow.s More renaming 2022-08-16 17:46:30 -04:00
CPlayer.s Lots of stuff 2022-10-03 20:00:46 -04:00
CPlayerCameraBob.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CPlayerDynamics.s CSfxManager: Add kAllAreas, areaId to int 2022-10-03 20:00:51 +03:00
CPlayerEnergyDrain.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CPlayerGun.s CSfxManager: Add kAllAreas, areaId to int 2022-10-03 20:00:51 +03:00
CPlayerInputFilter.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CPlayerOrbit.s Symbol renaming 2022-09-18 01:52:19 -04:00
CPlayerState.s Lots of stuff 2022-10-03 20:00:46 -04:00
CPlayerVisor.s CSfxManager: Add kAllAreas, areaId to int 2022-10-03 20:00:51 +03:00
CSamusFaceReflection.s Fully shiftable?? 2022-08-21 01:23:57 -04:00
CSaveWorld.s More main progress; tons of headers & stuff 2022-09-13 00:28:02 -04:00
CScanDisplay.s CSfxManager: Add kAllAreas, areaId to int 2022-10-03 20:00:51 +03:00
CStaticInterference.s Lots of stuff 2022-10-03 20:00:46 -04:00
CWorldLayerState.s Migrate to -common on; use .comm/.lcomm 2022-08-10 21:17:58 -04:00