Henrique Gemignani Passos Lima dc7903e2c7 Add CPlayerGun::UpdateWeaponFire
Former-commit-id: 3b152e5efa01fbcb8ca5d4f2445a9acecccc4eec
2022-10-06 22:45:21 +03:00

22 lines
457 B
C++

#ifndef _CPOWERBOMB_HPP_
#define _CPOWERBOMB_HPP_
#include "MetroidPrime/Weapons/CWeapon.hpp"
class CElementGen;
class CPowerBomb : public CWeapon {
bool x158_24_canStartFilter : 1;
bool x158_25_filterEnabled : 1;
float x15c_curTime;
float x160_curRadius;
float x164_radiusIncrement;
rstl::single_ptr<CElementGen> x168_particle;
float x16c_radius;
public:
float GetCurTime() const { return x15c_curTime; }
};
#endif // _CPOWERBOMB_HPP_