prime/include/Kyoto/Audio/CMidiManager.hpp

57 lines
1.4 KiB
C++

#ifndef _CMIDIMANAGER
#define _CMIDIMANAGER
#include "Kyoto/Audio/CSfxHandle.hpp"
#include <rstl/auto_ptr.hpp>
#include <rstl/reserved_vector.hpp>
class CInputStream;
class CMidiManager {
public:
class CMidiWrapper {
public:
CMidiWrapper();
const CSfxHandle& GetManagerHandle() const;
const u32 GetAudioSysHandle() const;
const bool IsAvailable() const;
void SetAvailable(const bool v);
void SetAudioSysHandle(const u32 handle);
const short GetSongId() const;
void SetMidiHandle(const CSfxHandle& handle);
void SetSongId(const short id);
private:
u32 x0_;
CSfxHandle x4_;
short x8_;
bool xa_;
};
class CMidiData {
public:
CMidiData(CInputStream& in);
const short GetSongId() const { return x0_songId; }
const short GetGroupId() const { return x2_groupId; }
const int GetSetupId() const { return x4_setupId; }
uchar* GetData() const { return x8_data.get(); }
private:
short x0_songId;
short x2_groupId;
int x4_setupId;
rstl::auto_ptr< uchar > x8_data;
};
static CSfxHandle Play(const CMidiData&, unsigned short fadeTime, bool stopExisting,
short volume);
static void Stop(const CSfxHandle&, unsigned short);
static void StopAll();
static CSfxHandle LocateHandle();
static rstl::reserved_vector< CMidiWrapper, 3 > mMidiWrappers;
};
#endif // _CMIDIMANAGER