mirror of https://github.com/PrimeDecomp/prime.git
37 lines
953 B
C++
37 lines
953 B
C++
#ifndef _CCOLLISIONPRIMITIVE_HPP
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#define _CCOLLISIONPRIMITIVE_HPP
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#include "types.h"
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#include "Collision/CMaterialList.hpp"
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#include "Kyoto/IObjectStore.hpp"
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#include "Kyoto/Math/CAABox.hpp"
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#include "Kyoto/Math/CTransform4f.hpp"
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class CRayCastResult;
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class CInternalRayCastStructure;
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class CCollisionPrimitive {
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public:
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CCollisionPrimitive(const CMaterialList& list);
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virtual u32 GetTableIndex() const = 0;
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virtual void SetMaterial(const CMaterialList&);
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virtual const CMaterialList& GetMaterial() const;
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virtual CAABox CalculateAABox(const CTransform4f&) const = 0;
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virtual CAABox CalculateLocalAABox() const = 0;
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virtual FourCC GetPrimType() const = 0;
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virtual ~CCollisionPrimitive();
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virtual CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const = 0;
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private:
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uint x4_;
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CMaterialList x8_material;
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};
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CHECK_SIZEOF(CCollisionPrimitive, 0x10)
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inline CCollisionPrimitive::~CCollisionPrimitive() {}
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#endif
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