mirror of https://github.com/PrimeDecomp/prime.git
146 lines
4.1 KiB
C++
146 lines
4.1 KiB
C++
#ifndef __CVECTOR3F_HPP__
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#define __CVECTOR3F_HPP__
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#include "types.h"
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#include "Kyoto/Math/CVector2f.hpp"
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class CInputStream;
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class COutputStream;
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enum EDimX { kDX };
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enum EDimY { kDY };
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enum EDimZ { kDZ };
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class CVector3f {
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public:
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CVector3f() : mX(0.f), mY(0.f), mZ(0.f) {}
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explicit CVector3f(f32 x, f32 y, f32 z) : mX(x), mY(y), mZ(z) {}
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CVector3f(const CVector2f& v, f32 z) : mX(v.GetX()), mY(v.GetY()), mZ(z) {}
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CVector3f(const CVector3f& other) : mX(other.mX), mY(other.mY), mZ(other.mZ) {}
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CVector3f(CInputStream& in);
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void PutTo(COutputStream& out) const;
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f32 GetX() const { return mX; }
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f32 GetY() const { return mY; }
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f32 GetZ() const { return mZ; }
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void SetX(f32 x) { mX = x; }
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void SetY(f32 y) { mY = y; }
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void SetZ(f32 z) { mZ = z; }
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// ByElementMultiply__9CVector3fFRC9CVector3fRC9CVector3f
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// Slerp__9CVector3fFRC9CVector3fRC9CVector3fRC9CRelAngle
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// Normalize__9CVector3fFv
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// Magnitude__9CVector3fCFv
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// AsNormalized__9CVector3fCFv
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// CanBeNormalized__9CVector3fCFv
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// GetAngleDiff__9CVector3fFRC9CVector3fRC9CVector3f
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// IsEqu__9CVector3fCFRC9CVector3ff
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// Lerp__9CVector3fFRC9CVector3fRC9CVector3ff
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f32& operator[](EDimX dim) { return mX; }
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f32& operator[](EDimY dim) { return mY; }
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f32& operator[](EDimZ dim) { return mZ; }
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f32 operator[](EDimX) const { return mX; }
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f32 operator[](EDimY) const { return mY; }
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f32 operator[](EDimZ) const { return mZ; }
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f32& operator[](int i) { return *(&mX + i); }
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// f32 operator[](int i) const { return *(&mX + i); }
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bool IsNonZero() const { return mX != 0.f || mY != 0.f || mZ != 0.f; }
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void DropZ() { mZ = 0.f; }
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CVector3f& operator+=(const CVector3f& other) {
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mX += other.mX;
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mY += other.mY;
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mZ += other.mZ;
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return *this;
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}
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CVector3f& operator-=(const CVector3f& other) {
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mX -= other.mX;
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mY -= other.mY;
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mZ -= other.mZ;
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return *this;
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}
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CVector3f& operator*=(f32 v) {
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mX *= v;
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mY *= v;
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mZ *= v;
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return *this;
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}
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CVector3f& operator/=(f32 v) {
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mX /= v;
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mY /= v;
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mZ /= v;
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return *this;
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}
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static const CVector3f& Zero() { return sZeroVector; }
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static const CVector3f& Up() { return sUpVector; }
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static const CVector3f& Down() { return sDownVector; }
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static const CVector3f& Left() { return sLeftVector; }
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static const CVector3f& Right() { return sRightVector; }
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static const CVector3f& Forward() { return sForwardVector; }
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static const CVector3f& Back() { return sBackVector; }
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private:
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f32 mX;
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f32 mY;
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f32 mZ;
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static CVector3f sZeroVector;
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static CVector3f sUpVector;
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static CVector3f sDownVector;
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static CVector3f sLeftVector;
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static CVector3f sRightVector;
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static CVector3f sForwardVector;
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static CVector3f sBackVector;
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};
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// ClassifyVector__FRC9CVector3f
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// TGetType<9CVector3f>__FRC9CVector3f
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// close_enough__FRC9CVector3fRC9CVector3ff in CloseEnough.cpp
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inline bool operator==(const CVector3f& lhs, const CVector3f& rhs) {
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return lhs.GetX() == rhs.GetX() && lhs.GetY() == rhs.GetY() && lhs.GetZ() == rhs.GetZ();
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}
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inline bool operator!=(const CVector3f& lhs, const CVector3f& rhs) {
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return lhs.GetX() != rhs.GetX() || lhs.GetY() != rhs.GetY() || lhs.GetZ() != rhs.GetZ();
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}
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inline CVector3f operator-(const CVector3f& lhs, const CVector3f& rhs) {
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f32 x = lhs.GetX() - rhs.GetX();
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f32 y = lhs.GetY() - rhs.GetY();
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f32 z = lhs.GetZ() - rhs.GetZ();
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return CVector3f(x, y, z);
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}
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inline CVector3f operator+(const CVector3f& lhs, const CVector3f& rhs) {
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f32 x = lhs.GetX() + rhs.GetX();
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f32 y = lhs.GetY() + rhs.GetY();
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f32 z = lhs.GetZ() + rhs.GetZ();
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return CVector3f(x, y, z);
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}
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inline CVector3f operator*(const CVector3f& vec, f32 f) {
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f32 x = vec.GetX() * f;
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f32 y = vec.GetY() * f;
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f32 z = vec.GetZ() * f;
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return CVector3f(x, y, z);
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}
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inline CVector3f operator/(const CVector3f& vec, f32 f) {
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f32 x = vec.GetX() / f;
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f32 y = vec.GetY() / f;
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f32 z = vec.GetZ() / f;
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return CVector3f(x, y, z);
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}
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inline CVector3f operator-(const CVector3f& vec) {
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f32 x = -vec.GetX();
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f32 y = -vec.GetY();
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f32 z = -vec.GetZ();
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return CVector3f(x, y, z);
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}
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#endif // __CVECTOR3F_HPP__
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