prime/include/MetroidPrime/CWeaponMgr.hpp

18 lines
320 B
C++

#ifndef _CWEAPONMANAGER_HPP
#define _CWEAPONMANAGER_HPP
#include "types.h"
#include "MetroidPrime/TGameTypes.hpp"
#include "rstl/map.hpp"
#include "rstl/reserved_vector.hpp"
class CWeaponMgr {
private:
rstl::map< TUniqueId, rstl::reserved_vector< int, 15 > > x0_weapons;
};
CHECK_SIZEOF(CWeaponMgr, 0x14);
#endif