mirror of https://github.com/PrimeDecomp/prime.git
18 lines
320 B
C++
18 lines
320 B
C++
#ifndef _CWEAPONMANAGER_HPP
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#define _CWEAPONMANAGER_HPP
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#include "types.h"
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#include "MetroidPrime/TGameTypes.hpp"
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#include "rstl/map.hpp"
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#include "rstl/reserved_vector.hpp"
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class CWeaponMgr {
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private:
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rstl::map< TUniqueId, rstl::reserved_vector< int, 15 > > x0_weapons;
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};
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CHECK_SIZEOF(CWeaponMgr, 0x14);
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#endif
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