prime/include/MetroidPrime/CWorld.hpp

106 lines
3.0 KiB
C++

#ifndef _CWORLD_HPP
#define _CWORLD_HPP
#include "types.h"
#include "MetroidPrime/TGameTypes.hpp"
#include "Kyoto/IObjectStore.hpp"
#include "rstl/string.hpp"
class CMapWorld;
class IGameArea;
class IWorld {
public:
virtual ~IWorld();
virtual CAssetId IGetWorldAssetId() const = 0;
virtual CAssetId IGetStringTableAssetId() const = 0;
virtual CAssetId IGetSaveWorldAssetId() const = 0;
virtual const CMapWorld* IGetMapWorld() const = 0;
virtual CMapWorld* IMapWorld() = 0;
virtual const IGameArea* IGetAreaAlways(TAreaId id) const = 0;
virtual TAreaId IGetCurrentAreaId() const = 0;
virtual TAreaId IGetAreaId(CAssetId id) const = 0;
virtual bool ICheckWorldComplete() = 0;
virtual rstl::string IGetDefaultAudioTrack() const = 0;
virtual int IGetAreaCount() const = 0;
};
class CGameArea;
class CRelay;
class CSoundGroupData;
class IDvdRequest;
class IFactory;
// TODO move?
enum EEnvFxType {
kEFX_None,
kEFX_Snow,
kEFX_Rain,
kEFX_UnderwaterFlake,
};
class CWorld : public IWorld {
public:
~CWorld();
CAssetId IGetWorldAssetId() const override;
CAssetId IGetStringTableAssetId() const override;
CAssetId IGetSaveWorldAssetId() const override;
const CMapWorld* IGetMapWorld() const override;
CMapWorld* IMapWorld() override;
const IGameArea* IGetAreaAlways(TAreaId id) const override;
TAreaId IGetCurrentAreaId() const override;
TAreaId IGetAreaId(CAssetId id) const override;
bool ICheckWorldComplete() override;
rstl::string IGetDefaultAudioTrack() const override;
int IGetAreaCount() const override;
const CGameArea& GetAreaAlways(TAreaId id) const { return *x18_areas[id.Value()]; }
const CGameArea* GetArea(TAreaId id) const { return x18_areas[id.Value()].get(); }
bool IsAreaValid(TAreaId id) const { return x18_areas[id.Value()]->IsLoaded(); }
private:
enum Phase {
kP_Loading,
kP_LoadingMap,
kP_LoadingMapAreas,
kP_LoadingSkyBox,
kP_LoadingSoundGroups,
kP_Done,
};
Phase x4_phase;
CAssetId x8_mlvlId;
CAssetId xc_strgId;
CAssetId x10_savwId;
rstl::vector< rstl::auto_ptr< CGameArea > > x18_areas;
CAssetId x24_mapwId;
CMapWorld* x28_mapWorld;
rstl::vector< CRelay > x2c_relays;
rstl::rc_ptr< IDvdRequest > x3c_loadToken;
rstl::single_ptr< u8 > x40_loadBuf;
uint x44_bufSz;
uint x48_chainCount;
CGameArea* x4c_chainHeads[5];
IObjectStore* x60_objectStore;
IFactory* x64_resFactory;
TAreaId x68_curAreaId;
uint x6c_loadedAudioGrpCount;
bool x70_24_currentAreaNeedsAllocation : 1;
bool x70_25_loadPaused : 1;
bool x70_26_skyboxActive : 1;
bool x70_27_skyboxVisible : 1;
rstl::vector< CSoundGroupData > x74_soundGroupData;
rstl::string x84_defAudioTrack;
rstl::optional_object< TLockedToken< CModel > > x94_skyboxWorld;
rstl::optional_object< TLockedToken< CModel > > xa4_skyboxWorldLoaded;
rstl::optional_object< TLockedToken< CModel > > xb4_skyboxOverride;
EEnvFxType xc4_neededFx;
rstl::reserved_vector< CSfxHandle, 10 > xc8_globalSfxHandles;
};
CHECK_SIZEOF(CWorld, 0xf4)
#endif