prime/include/MetroidPrime/Tweaks/CTweakPlayer.hpp

335 lines
15 KiB
C++

#ifndef _CTWEAKPLAYER
#define _CTWEAKPLAYER
#include "types.h"
#include "MetroidPrime/Player/CPlayer.hpp"
#include "MetroidPrime/Tweaks/ITweakObject.hpp"
#include "Kyoto/TOneStatic.hpp"
#include "rstl/string.hpp"
class CInputStream;
class CTweakPlayer;
class CTweakPlayer : public ITweakObject, public TOneStatic< CTweakPlayer > {
public:
CTweakPlayer(CInputStream&);
float GetMaxTranslationalAcceleration(CPlayer::ESurfaceRestraints s) const {
return mMaxTranslationalAcceleration[s];
}
float GetMaxRotationalAcceleration(CPlayer::ESurfaceRestraints s) const {
return mMaxRotationalAcceleration[s];
}
float GetPlayerTranslationFriction(CPlayer::ESurfaceRestraints s) const {
return mTranslationFriction[s];
}
float GetPlayerRotationFriction(CPlayer::ESurfaceRestraints s) const {
return mRotationFriction[s];
}
float GetPlayerRotationMaxSpeed(CPlayer::ESurfaceRestraints s) const {
return mRotationMaxSpeed[s];
}
float GetPlayerTranslationMaxSpeed(CPlayer::ESurfaceRestraints s) const {
return mTranslationMaxSpeed[s];
}
float GetNormalGravAccel() const { return mNormalGravAccel; }
float GetFluidGravAccel() const { return mFluidGravAccel; }
float GetVerticalJumpAccel() const { return mVerticalJumpAccel; }
float GetHorizontalJumpAccel() const { return mHorizontalJumpAccel; }
float GetVerticalDoubleJumpAccel() const { return mVerticalDoubleJumpAccel; }
float GetHorizontalDoubleJumpAccel() const { return mHorizontalDoubleJumpAccel; }
float GetWaterJumpFactor() const { return mWaterJumpFactor; }
float GetWaterBallJumpFactor() const { return mWaterBallJumpFactor; }
float GetLavaJumpFactor() const { return mLavaJumpFactor; }
float GetLavaBallJumpFactor() const { return mLavaBallJumpFactor; }
float GetPhazonJumpFactor() const { return mPhazonJumpFactor; }
float GetPhazonBallJumpFactor() const { return mPhazonBallJumpFactor; }
float GetAllowedJumpTime() const { return mAllowedJumpTime; }
float GetAllowedDoubleJumpTime() const { return mAllowedDoubleJumpTime; }
float GetMinDoubleJumpWindow() const { return mMinDoubleJumpWindow; }
float GetMaxDoubleJumpWindow() const { return mMaxDoubleJumpWindow; }
float GetMinJumpTime() const { return mMinJumpTime; }
float GetMinDoubleJumpTime() const { return mMinDoubleJumpTime; }
float GetAllowedLedgeTime() const { return mAllowedLedgeTime; }
float GetDoubleJumpImpulse() const { return mDoubleJumpImpulse; }
float GetBackwardsForceMultiplier() const { return mBackwardsForceMultiplier; }
float GetBombJumpRadius() const { return mBombJumpRadius; }
float GetBombJumpHeight() const { return mBombJumpHeight; }
float GetEyeOffset() const { return mEyeOffset; }
float GetTurnSpeedMultiplier() const { return mTurnSpeedMultiplier; }
float GetFreeLookTurnSpeedMultiplier() const { return mFreeLookTurnSpeedMultiplier; }
float GetFreeLookSpeed() const { return mFreeLookSpeed; }
float GetFreeLookSnapSpeed() const { return mFreeLookSnapSpeed; }
float GetFreeLookCenteredThresholdAngle() const { return mFreeLookCenteredThresholdAngle; }
float GetFreeLookCenteredTime() const { return mFreeLookCenteredTime; }
float GetOrbitModeTimer() const { return mOrbitModeTimer; }
float GetOrbitUpperAngle() const { return mOrbitUpperAngle; }
float GetOrbitLowerAngle() const { return mOrbitLowerAngle; }
float GetOrbitHorizAngle() const { return mOrbitHorizAngle; }
float GetOrbitMaxTargetDistance() const { return mOrbitMaxTargetDistance; }
float GetOrbitMaxLockDistance() const { return mOrbitMaxLockDistance; }
float GetOrbitDistanceThreshold() const { return mOrbitDistanceThreshold; }
uint GetOrbitScreenBoxHalfExtentX(int zone) const { return mOrbitScreenBoxHalfExtentX[zone]; }
uint GetOrbitScreenBoxHalfExtentY(int zone) const { return mOrbitScreenBoxHalfExtentY[zone]; }
uint GetOrbitScreenBoxCenterX(int zone) const { return mOrbitScreenBoxCenterX[zone]; }
uint GetOrbitScreenBoxCenterY(int zone) const { return mOrbitScreenBoxCenterY[zone]; }
uint GetOrbitZoneIdealX(int zone) const { return mOrbitZoneIdealX[zone]; }
uint GetOrbitZoneIdealY(int zone) const { return mOrbitZoneIdealY[zone]; }
float GetOrbitNearX() const { return mOrbitNearX; }
float GetOrbitNearZ() const { return mOrbitNearZ; }
float GetOrbitFixedOffsetZDiff() const { return mOrbitFixedOffsetZDiff; }
float GetOrbitZRange() const { return mOrbitZRange; }
bool GetDashEnabled() const { return mDashEnabled; }
bool GetDashOnButtonRelease() const { return mDashOnButtonRelease; }
float GetDashButtonHoldCancelTime() const { return mDashButtonHoldCancelTime; }
float GetDashStrafeInputThreshold() const { return mDashStrafeInputThreshold; }
float GetSidewaysDoubleJumpImpulse() const { return mSidewaysDoubleJumpImpulse; }
float GetSidewaysVerticalDoubleJumpAccel() const { return mSidewaysVerticalDoubleJumpAccel; }
float GetSidewaysHorizontalDoubleJumpAccel() const { return mSidewaysHorizontalDoubleJumpAccel; }
float GetScanningRange() const { return mScanningRange; }
bool GetScanRetention() const { return mScanRetention; }
bool GetScanFreezesGame() const { return mScanFreezesGame; }
bool GetOrbitWhileScanning() const { return mOrbitWhileScanning; }
float GetScanMaxTargetDistance() const { return mScanMaxTargetDistance; }
float GetScanMaxLockDistance() const { return mScanMaxLockDistance; }
bool GetMoveDuringFreeLook() const { return mMoveDuringFreeLook; }
bool GetHoldButtonsForFreeLook() const { return mHoldButtonsForFreeLook; }
bool GetTwoButtonsForFreeLook() const { return mTwoButtonsForFreeLook; }
bool GetAimWhenOrbitingPoint() const { return mAimWhenOrbitingPoint; }
bool GetStayInFreeLookWhileFiring() const { return mStayInFreeLookWhileFiring; }
bool GetOrbitFixedOffset() const { return mOrbitFixedOffset; }
bool GetGunButtonTogglesHolster() const { return mGunButtonTogglesHolster; }
bool GetGunNotFiringHolstersGun() const { return mGunNotFiringHolstersGun; }
bool GetFallingDoubleJump() const { return mFallingDoubleJump; }
bool GetImpulseDoubleJump() const { return mImpulseDoubleJump; }
bool GetFiringCancelsCameraPitch() const { return mFiringCancelsCameraPitch; }
bool GetAssistedAimingIgnoreHorizontal() const { return mAssistedAimingIgnoreHorizontal; }
bool GetAssistedAimingIgnoreVertical() const { return mAssistedAimingIgnoreVertical; }
float GetAimMaxDistance() const { return mAimMaxDistance; }
float GetAimThresholdDistance() const { return mAimThresholdDistance; }
float GetAimBoxWidth() const { return mAimBoxWidth; }
float GetAimBoxHeight() const { return mAimBoxHeight; }
float GetAimTargetTimer() const { return mAimTargetTimer; }
float GetAimAssistHorizontalAngle() const { return mAimAssistHorizontalAngle; }
float GetAimAssistVerticalAngle() const { return mAimAssistVerticalAngle; }
float GetPlayerHeight() const { return mPlayerHeight; }
float GetPlayerXYHalfExtent() const { return mPlayerXYHalfExtent; }
float GetStepUpHeight() const { return mStepUpHeight; }
float GetStepDownHeight() const { return mStepDownHeight; }
float GetPlayerBallHalfExtent() const { return mPlayerBallHalfExtent; }
float GetOrbitDistanceMax() const { return mOrbitDistanceMax; }
float GetGrappleSwingLength() const { return mGrappleSwingLength; }
float GetGrappleSwingPeriod() const { return mGrappleSwingPeriod; }
float GetGrapplePullSpeedMin() const { return mGrapplePullSpeedMin; }
float GetMaxGrappleLockedTurnAlignDistance() const { return mMaxGrappleLockedTurnAlignDistance; }
float GetGrapplePullSpeedProportion() const { return mGrapplePullSpeedProportion; }
float GetGrapplePullSpeedMax() const { return mGrapplePullSpeedMax; }
float GetGrappleLookCenterSpeed() const { return mGrappleLookCenterSpeed; }
float GetMaxGrappleTurnSpeed() const { return mMaxGrappleTurnSpeed; }
float GetGrappleJumpForce() const { return mGrappleJumpForce; }
float GetGrappleReleaseTime() const { return mGrappleReleaseTime; }
uint GetGrappleJumpMode() const { return mGrappleJumpMode; }
bool GetOrbitReleaseBreaksGrapple() const { return mOrbitReleaseBreaksGrapple; }
bool GetInvertGrappleTurn() const { return mInvertGrappleTurn; }
float GetGrappleBeamSpeed() const { return mGrappleBeamSpeed; }
float GetGrappleBeamXWaveAmplitude() const { return mGrappleBeamXWaveAmplitude; }
float GetGrappleBeamZWaveAmplitude() const { return mGrappleBeamZWaveAmplitude; }
float GetGrappleBeamAnglePhaseDelta() const { return mGrappleBeamAnglePhaseDelta; }
float GetHorizontalFreeLookAngleVel() const { return mHorizontalFreeLookAngleVel; }
float GetVerticalFreeLookAngleVel() const { return mVerticalFreeLookAngleVel; }
float GetOrbitCameraSpeed() const { return mOrbitCameraSpeed; }
float GetOrbitPreventionTime() const { return mOrbitPreventionTime; }
bool GetFreeLookTurnsPlayer() const { return mFreelookTurnsPlayer; }
float GetJumpCameraPitchDownStart() const { return mJumpCameraPitchDownStart; }
float GetJumpCameraPitchDownFull() const { return mJumpCameraPitchDownFull; }
float GetJumpCameraPitchDownAngle() const { return mJumpCameraPitchDownAngle; }
float GetFallCameraPitchDownStart() const { return mFallCameraPitchDownStart; }
float GetFallCameraPitchDownFull() const { return mFallCameraPitchDownFull; }
float GetFallCameraPitchDownAngle() const { return mFallCameraPitchDownAngle; }
float GetFirstPersonCameraSpeed() const { return mFirstPersonCameraSpeed; }
float GetGrappleCameraSpeed() const { return mGrappleCameraSpeed; }
float GetFreeLookDampenFactor() const { return mFreeLookDampenFactor; }
float GetLeftAnalogMax() const { return mLeftDiv; }
float GetRightAnalogMax() const { return mRightDiv; }
float GetOrbitMinDistance(int type) const { return mOrbitMinDistance[type]; }
float GetOrbitNormalDistance(int type) const { return mOrbitNormalDistance[type]; }
float GetOrbitMaxDistance(int type) const { return mOrbitMaxDistance[type]; }
float GetFrozenTimeout() const { return mFrozenTimeout; }
uint GetIceBreakJumpCount() const { return mIceBreakJumpCount; }
float GetVariaDamageReduction() const { return mVariaDamageReduction; }
float GetGravityDamageReduction() const { return mGravityDamageReduction; }
float GetPhazonDamageReduction() const { return mPhazonDamageReduction; }
float mMaxTranslationalAcceleration[8];
float mMaxRotationalAcceleration[8];
float mTranslationFriction[8];
float mRotationFriction[8];
float mRotationMaxSpeed[8];
float mTranslationMaxSpeed[8];
float mNormalGravAccel;
float mFluidGravAccel;
float mVerticalJumpAccel;
float mHorizontalJumpAccel;
float mVerticalDoubleJumpAccel;
float mHorizontalDoubleJumpAccel;
float mWaterJumpFactor;
float mWaterBallJumpFactor;
float mLavaJumpFactor;
float mLavaBallJumpFactor;
float mPhazonJumpFactor;
float mPhazonBallJumpFactor;
float mAllowedJumpTime;
float mAllowedDoubleJumpTime;
float mMinDoubleJumpWindow;
float mMaxDoubleJumpWindow;
float x104_;
float mMinJumpTime;
float mMinDoubleJumpTime;
float mAllowedLedgeTime;
float mDoubleJumpImpulse;
float mBackwardsForceMultiplier;
float mBombJumpRadius;
float mBombJumpHeight;
float mEyeOffset;
float mTurnSpeedMultiplier;
float mFreeLookTurnSpeedMultiplier;
float mHorizontalFreeLookAngleVel;
float mVerticalFreeLookAngleVel;
float mFreeLookSpeed;
float mFreeLookSnapSpeed;
float x140_;
float mFreeLookCenteredThresholdAngle;
float mFreeLookCenteredTime;
float mFreeLookDampenFactor;
float mLeftDiv;
float mRightDiv;
float mOrbitMinDistance[3];
float mOrbitNormalDistance[3];
float mOrbitMaxDistance[3];
float x17c_;
float mOrbitModeTimer;
float mOrbitCameraSpeed;
float mOrbitUpperAngle;
float mOrbitLowerAngle;
float mOrbitHorizAngle;
float x194_;
float x198_;
float mOrbitMaxTargetDistance;
float mOrbitMaxLockDistance;
float mOrbitDistanceThreshold;
uint mOrbitScreenBoxHalfExtentX[2];
uint mOrbitScreenBoxHalfExtentY[2];
uint mOrbitScreenBoxCenterX[2];
uint mOrbitScreenBoxCenterY[2];
uint mOrbitZoneIdealX[2];
uint mOrbitZoneIdealY[2];
float mOrbitNearX;
float mOrbitNearZ;
float x1e0_;
float x1e4_;
float mOrbitFixedOffsetZDiff;
float mOrbitZRange;
float x1f0_;
float x1f4_;
float x1f8_;
float mOrbitPreventionTime;
bool mDashEnabled : 1;
bool mDashOnButtonRelease : 1;
float mDashButtonHoldCancelTime;
float mDashStrafeInputThreshold;
float mSidewaysDoubleJumpImpulse;
float mSidewaysVerticalDoubleJumpAccel;
float mSidewaysHorizontalDoubleJumpAccel;
float mScanningRange;
bool mScanRetention : 1;
bool mScanFreezesGame : 1;
bool mOrbitWhileScanning : 1;
float mScanMaxTargetDistance;
float mScanMaxLockDistance;
bool mFreelookTurnsPlayer : 1;
bool x228_25_ : 1;
bool x228_26_ : 1;
bool mMoveDuringFreeLook : 1;
bool mHoldButtonsForFreeLook : 1;
bool mTwoButtonsForFreeLook : 1;
bool x228_30_ : 1;
bool x228_31_ : 1;
bool x229_24_ : 1;
bool mAimWhenOrbitingPoint : 1;
bool mStayInFreeLookWhileFiring : 1;
bool x229_27_ : 1;
bool x229_28_ : 1;
bool mOrbitFixedOffset : 1;
bool mGunButtonTogglesHolster : 1;
bool mGunNotFiringHolstersGun : 1;
bool mFallingDoubleJump : 1;
bool mImpulseDoubleJump : 1;
bool mFiringCancelsCameraPitch : 1;
bool mAssistedAimingIgnoreHorizontal : 1;
bool mAssistedAimingIgnoreVertical : 1;
float x22c_;
float x230_;
float mAimMaxDistance;
float x238_;
float x23c_;
float x240_;
float x244_;
float x248_;
float mAimThresholdDistance;
float x250_;
float x254_;
float mAimBoxWidth;
float mAimBoxHeight;
float mAimTargetTimer;
float mAimAssistHorizontalAngle;
float mAimAssistVerticalAngle;
float mPlayerHeight;
float mPlayerXYHalfExtent;
float mStepUpHeight;
float mStepDownHeight;
float mPlayerBallHalfExtent;
float mFirstPersonCameraSpeed;
float x284_;
float mJumpCameraPitchDownStart;
float mJumpCameraPitchDownFull;
float mJumpCameraPitchDownAngle;
float mFallCameraPitchDownStart;
float mFallCameraPitchDownFull;
float mFallCameraPitchDownAngle;
float mOrbitDistanceMax;
float mGrappleSwingLength;
float mGrappleSwingPeriod;
float mGrapplePullSpeedMin;
float mGrappleCameraSpeed;
float mMaxGrappleLockedTurnAlignDistance;
float mGrapplePullSpeedProportion;
float mGrapplePullSpeedMax;
float mGrappleLookCenterSpeed;
float mMaxGrappleTurnSpeed;
float mGrappleJumpForce;
float mGrappleReleaseTime;
uint mGrappleJumpMode;
bool mOrbitReleaseBreaksGrapple;
bool mInvertGrappleTurn;
float mGrappleBeamSpeed;
float mGrappleBeamXWaveAmplitude;
float mGrappleBeamZWaveAmplitude;
float mGrappleBeamAnglePhaseDelta;
float x2e8_;
float x2ec_;
float x2f0_;
bool x2f4_;
float mFrozenTimeout;
int mIceBreakJumpCount;
float mVariaDamageReduction;
float mGravityDamageReduction;
float mPhazonDamageReduction;
};
extern CTweakPlayer* gpTweakPlayer;
#endif // _CTWEAKPLAYER