mirror of https://github.com/PrimeDecomp/prime.git
72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
#ifndef _CPROJECTILEWEAPON_HPP
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#define _CPROJECTILEWEAPON_HPP
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#include "types.h"
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#include "Kyoto/CRandom16.hpp"
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#include "Kyoto/Graphics/CColor.hpp"
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#include "Kyoto/Math/CTransform4f.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "Kyoto/TToken.hpp"
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#include "rstl/optional_object.hpp"
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#include "rstl/single_ptr.hpp"
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class CWeaponDescription;
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class CElementGen;
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class CModel;
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class CParticleSwoosh;
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class CProjectileWeapon {
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public:
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// TODO ctor
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virtual ~CProjectileWeapon();
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virtual void Update(float dt);
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virtual void AddToRenderer();
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virtual void Render();
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virtual CVector3f GetTranslation() const;
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virtual CTransform4f GetTransform() const;
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private:
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TLockedToken< CWeaponDescription > x4_weaponDesc;
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CRandom16 x10_random;
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CTransform4f x14_localToWorldXf;
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CTransform4f x44_localXf;
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CVector3f x74_worldOffset;
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CVector3f x80_localOffset;
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CVector3f x8c_projOffset;
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CVector3f x98_scale;
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CVector3f xa4_localOffset2;
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CVector3f xb0_velocity;
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CVector3f xbc_gravity;
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CColor xc8_ambientLightColor;
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double xd0_curTime;
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double xd8_remainderTime;
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float xe0_maxTurnRate;
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int xe4_flags;
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int xe8_lifetime;
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int xec_childSystemUpdateRate;
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int xf0_;
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int xf4_curFrame;
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int xf8_lastParticleFrame;
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rstl::single_ptr< CElementGen > xfc_APSMGen;
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rstl::single_ptr< CElementGen > x100_APS2Gen;
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rstl::single_ptr< CElementGen > x104_;
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rstl::optional_object< TLockedToken< CModel > > x108_model;
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rstl::single_ptr< CParticleSwoosh > x118_swoosh1;
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rstl::single_ptr< CParticleSwoosh > x11c_swoosh2;
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rstl::single_ptr< CParticleSwoosh > x120_swoosh3;
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bool x124_24_active : 1;
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bool x124_25_APSO : 1;
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bool x124_26_AP11 : 1;
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bool x124_27_AP21 : 1;
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bool x124_28_AS11 : 1;
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bool x124_29_AS12 : 1;
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bool x124_30_AS13 : 1;
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bool x124_31_VMD2 : 1;
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};
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CHECK_SIZEOF(CProjectileWeapon, 0x128)
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#endif
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