mirror of https://github.com/PrimeDecomp/prime.git
232 lines
9.3 KiB
C++
232 lines
9.3 KiB
C++
#ifndef _CANIMDATA
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#define _CANIMDATA
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#include "types.h"
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#include "MetroidPrime/ActorCommon.hpp"
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#include "MetroidPrime/CAdditiveAnimPlayback.hpp"
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#include "MetroidPrime/CAnimPlaybackParms.hpp"
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#include "Kyoto/Animation/CCharacterInfo.hpp"
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#include "MetroidPrime/CHierarchyPoseBuilder.hpp"
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#include "Kyoto/Animation/CPOINode.hpp"
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#include "MetroidPrime/CParticleDatabase.hpp"
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#include "MetroidPrime/CPoseAsTransforms.hpp"
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#include "Kyoto/Animation/CCharAnimTime.hpp"
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#include "Kyoto/Animation/CSkinnedModel.hpp"
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#include "Kyoto/TToken.hpp"
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#include "rstl/reserved_vector.hpp"
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#include "rstl/set.hpp"
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class CAnimationManager;
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class CAnimSysContext;
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class CAnimTreeNode;
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class CCharacterFactory;
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class CCharLayoutInfo;
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class CSkinnedModel;
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class CSkinnedModelWithAvgNormals;
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class CTransitionManager;
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class CVertexMorphEffect;
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class CModelFlags;
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class CPrimitive;
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class CAnimData {
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public:
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~CAnimData();
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enum EAnimDir {
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kAD_Forward,
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kAD_Backward,
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};
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void PreRender();
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void EnableLooping(bool v) {
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x220_25_loop = v;
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x220_24_animating = true;
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}
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const TLockedToken< CSkinnedModel >& GetModelData() const { return xd8_modelData; }
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void SetIsAnimating(bool v) { x220_24_animating = v; }
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void SetParticleEffectState(const rstl::string& name, bool active, CStateManager& mgr) {
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x120_particleDB.SetParticleEffectState(name, active, mgr);
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}
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int GetCharacterIndex() const { return x204_charIdx; }
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float GetAverageVelocity(int idx) const;
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const CBoolPOINode* GetBoolPOIList(int& count) const {
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count = x20c_passedBoolCount;
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return mBoolPOINodes.data();
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}
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const CInt32POINode* GetInt32POIList(int& count) const {
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count = x210_passedIntCount;
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return mInt32POINodes.data();
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}
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const CParticlePOINode* GetParticlePOIList(int& count) const {
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count = x214_passedParticleCount;
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return mParticlePOINodes.data();
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}
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const CSoundPOINode* GetSoundPOIList(int& count) const {
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count = x218_passedSoundCount;
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return mSoundPOINodes.data();
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}
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CParticleDatabase& GetParticleDB() { return x120_particleDB; }
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const CParticleDatabase& GetParticleDB() const { return x120_particleDB; }
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// SetIsAnimating__9CAnimDataFb
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// SetAnimDir__9CAnimDataFQ29CAnimData8EAnimDir
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CAABox GetBoundingBox() const;
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// GetBoundingBox__9CAnimDataCFRC12CTransform4f
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// GetLocatorSegId__9CAnimDataCFRCQ24rstl66basic_string
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// ResetPOILists__9CAnimDataFv
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// GetAverageVelocity__9CAnimDataCFi
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// AdvanceParticles__9CAnimDataFRC12CTransform4ffRC9CVector3fR13CStateManager
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// PoseSkinnedModel__9CAnimDataCFRC13CSkinnedModelRC17CPoseAsTransformsRCQ24rstl37optional_object<18CVertexMorphEffect>PCf
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// DrawSkinnedModel__9CAnimDataCFRC13CSkinnedModelRC11CModelFlags
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// InitializeCache__9CAnimDataFv
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// FreeCache__9CAnimDataFv
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// SetInfraModel__9CAnimDataFRC21TLockedToken<6CModel>RC26TLockedToken<10CSkinRules>
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// SetXRayModel__9CAnimDataFRC21TLockedToken<6CModel>RC26TLockedToken<10CSkinRules>
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// AdvanceAnim__9CAnimDataFR13CCharAnimTimeR9CVector3fR11CQuaternion
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// AdvanceIgnoreParticles__9CAnimDataFfR9CRandom16b
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// Advance__9CAnimDataFfRC9CVector3fR13CStateManagerb
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// DoAdvance__9CAnimDataFfRbR9CRandom16b
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void SetAnimation(const CAnimPlaybackParms& parms, bool noTrans);
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void GetAnimationPrimitives(const CAnimPlaybackParms& parms,
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rstl::set< CPrimitive >& primsOut) const;
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// PrimitiveSetToTokenVector__9CAnimDataFRCQ24rstl72set<10CPrimitive,Q24rstl18less<10CPrimitive>,Q24rstl17rmemory_allocator>RQ24rstl42vector<6CToken,Q24rstl17rmemory_allocator>b
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// BuildPose__9CAnimDataFv
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// PreRender__9CAnimDataFv
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// SetupRender__9CAnimDataCFRC13CSkinnedModelRCQ24rstl37optional_object<18CVertexMorphEffect>PCf
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// Render__9CAnimDataCFRC13CSkinnedModelRC11CModelFlagsRCQ24rstl37optional_object<18CVertexMorphEffect>PCf
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void Render(const CSkinnedModel&, const CModelFlags&,
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const rstl::optional_object< CVertexMorphEffect >&, const float*) const;
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// RenderAuxiliary__9CAnimDataCFRC14CFrustumPlanes
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// RecalcPoseBuilder__9CAnimDataCFPC13CCharAnimTime
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float GetAnimationDuration(int animIn) const;
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// GetAnimTimeRemaining__9CAnimDataCFRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>
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// IsAnimTimeRemaining__9CAnimDataCFfRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>
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bool IsAnimTimeRemaining(float, const rstl::string&) const;
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// GetLocatorTransform__9CAnimDataCFRCQ24rstl66basic_string<c,Q24rstl14char_traits<c>,Q24rstl17rmemory_allocator>PC13CCharAnimTime
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// GetLocatorTransform__9CAnimDataCF6CSegIdPC13CCharAnimTime
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// CalcPlaybackAlignmentParms__9CAnimDataFRC18CAnimPlaybackParmsRCQ24rstl25ncrc_ptr<13CAnimTreeNode>
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// SetRandomPlaybackRate__9CAnimDataFR9CRandom16
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void SetPlaybackRate(float set);
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void MultiplyPlaybackRate(float scale);
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CCharAnimTime GetTimeOfUserEvent(EUserEventType type, const CCharAnimTime& time) const;
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// GetAdvancementDeltas__9CAnimDataCFRC13CCharAnimTimeRC13CCharAnimTime
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// Touch__9CAnimDataCFRC13CSkinnedModeli
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// InitializeEffects__9CAnimDataFR13CStateManagerRC9CVector3f
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// SetPhase__9CAnimDataFf -> SetPhase__11IAnimReaderFf
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void SetPhase(float ph);
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void AddAdditiveAnimation(uint idx, float weight, bool active, bool fadeOut);
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void DelAdditiveAnimation(uint idx);
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bool IsAdditiveAnimation(uint idx) const;
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const rstl::rc_ptr< CAnimTreeNode >& GetAdditiveAnimationTree(uint idx) const;
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// GetAnimationTree__9CAnimDataCFv
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// AnimationTree__9CAnimDataFv
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// IsAdditiveAnimation__9CAnimDataCFUi
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bool IsAdditiveAnimationAdded(uint idx) const;
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// UpdateAdditiveAnims__9CAnimDataFf
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// AdvanceAdditiveAnims__9CAnimDataFf
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// AddAdditiveSegData__9CAnimDataCFRC10CSegIdListR16CSegStatementSet
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int GetEventResourceIdForAnimResourceId(int id) const;
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// GetAnimationManager__9CAnimDataFv
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// SetPoseValid__9CAnimDataFb
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float GetAdditiveAnimationWeight(uint idx);
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short GetDefaultAnimation() const { return x208_defaultAnim; }
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const CCharacterInfo& GetCharacterInfo() const { return xc_charInfo; }
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// GetCharLayoutInfo__9CAnimDataCFv
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// GetDeltaRotation__9CAnimDataCFv
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// GetDeltaOffset__9CAnimDataCFv
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// IsDeltaOffsetInUse__9CAnimDataCFv
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// GetAdvancementDeltas__19CAdvancementResultsCFv
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// SetDeltaRotation__9CAnimDataFRC11CQuaternionb
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// SetDeltaOffset__9CAnimDataFRC9CVector3fb
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// SetDeltaOffsetInUse__9CAnimDataFv
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// IsDeltaRotationInUse__9CAnimDataCFv
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// IsDeltaOffsetPrimed__9CAnimDataCFv
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// GetAnimDir__9CAnimDataCFv
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// GetIsLoop__9CAnimDataCFv
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// IsAnimating__9CAnimDataCFv
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// SetPoseBuilderValid__9CAnimDataFb
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// GetAnimationManager__9CAnimDataCFv
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// GetPoseValid__9CAnimDataCFv
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// GetPoseBuilderValid__9CAnimDataCFv
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// GetAnimSysContext__9CAnimDataCFv
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// CacheInt32PoiList__9CAnimDataFRC13CCharAnimTimeiRCQ24rstl25ncrc_ptr<13CAnimTreeNode>
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// GetIceModel__9CAnimDataCFv
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// GetPASDatabase__9CAnimDataCFv
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// EnableLooping__9CAnimDataFb
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// GetCurrentAnimation__9CAnimDataCFv
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// GetSkinnedModel__9CAnimDataCFv
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// GetXRayModel__9CAnimDataCFv
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// GetInfraModel__9CAnimDataCFv
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// GetPose__9CAnimDataCFv
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// PoseBuilder__9CAnimDataCFv
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// GetPlaybackRate__9CAnimDataCFv
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// Pose__9CAnimDataFv
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// GetPoseBuilder__9CAnimDataCFv
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// CacheSoundPoiList__9CAnimDataFRCQ24rstl25ncrc_ptr<13CAnimTreeNode>RC13CCharAnimTimei
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// CacheParticlePoiList__9CAnimDataFRCQ24rstl25ncrc_ptr<13CAnimTreeNode>RC13CCharAnimTimei
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// CacheBoolPoiList__9CAnimDataFRCQ24rstl25ncrc_ptr<13CAnimTreeNode>RC13CCharAnimTimei
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// CacheInt32PoiList__9CAnimDataFRCQ24rstl25ncrc_ptr<13CAnimTreeNode>RC13CCharAnimTimei
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static void InitializeCache();
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static void FreeCache();
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private:
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TLockedToken< CCharacterFactory > x0_charFactory;
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CCharacterInfo xc_charInfo;
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TLockedToken< CCharLayoutInfo > xcc_layoutData;
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TLockedToken< CSkinnedModel > xd8_modelData;
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rstl::optional_object< TLockedToken< CSkinnedModelWithAvgNormals > > xe4_iceModelData;
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rstl::rc_ptr< CSkinnedModel > xf4_xrayModel;
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rstl::rc_ptr< CSkinnedModel > xf8_infraModel;
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rstl::rc_ptr< CAnimSysContext > xfc_animCtx;
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rstl::rc_ptr< CAnimationManager > x100_animMgr;
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EAnimDir x104_animDir;
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CAABox x108_aabb;
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CParticleDatabase x120_particleDB;
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CAssetId x1d8_selfId;
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CVector3f x1dc_alignPos;
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CQuaternion x1e8_alignRot;
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rstl::rc_ptr< CAnimTreeNode > x1f8_animRoot;
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rstl::rc_ptr< CTransitionManager > x1fc_transMgr;
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float x200_speedScale;
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int x204_charIdx;
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short x208_defaultAnim;
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short x20a_padding;
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int x20c_passedBoolCount;
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int x210_passedIntCount;
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int x214_passedParticleCount;
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int x218_passedSoundCount;
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int x21c_particleLightIdx;
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uchar x220_24_animating : 1;
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uchar x220_25_loop : 1;
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uchar x220_26_aligningPos : 1;
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uchar x220_27_ : 1;
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uchar x220_28_ : 1;
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uchar x220_29_animationJustStarted : 1;
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uchar x220_30_poseBuilt : 1;
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uchar x220_31_poseCached : 1;
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CPoseAsTransforms x224_pose;
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CHierarchyPoseBuilder x2fc_poseBuilder;
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CAnimPlaybackParms x40c_playbackParms;
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rstl::reserved_vector< rstl::pair< int, CAdditiveAnimPlayback >, 8 > x434_additiveAnims;
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static rstl::reserved_vector< CBoolPOINode, 8 > mBoolPOINodes;
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static rstl::reserved_vector< CInt32POINode, 16 > mInt32POINodes;
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static rstl::reserved_vector< CParticlePOINode, 20 > mParticlePOINodes;
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static rstl::reserved_vector< CSoundPOINode, 20 > mSoundPOINodes;
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// in cpp -> rstl::reserved_vector< CInt32POINode, 16 > sInt32TransientCache;
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};
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CHECK_SIZEOF(CAnimData, 0x434 + 0x144)
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#endif // _CANIMDATA
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