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prime/asm
History
Phillip Stephens 706a4b54cd
MusyX: deincbin
2022-04-07 23:41:39 -07:00
..
Dolphin
Split sdata and sdata2 (we can now start splitting game code!)
2022-04-07 23:25:41 -07:00
Kyoto_CWD
Split out sinit data from bss.s, continue renaming globals
2022-04-07 01:53:55 -07:00
musyx
MusyX: deincbin
2022-04-07 23:41:39 -07:00
os
Continue splitting data
2022-04-04 03:14:22 -07:00
Runtime
Split sdata and sdata2 (we can now start splitting game code!)
2022-04-07 23:25:41 -07:00
bss_sinit.s
Split out sinit data from bss.s, continue renaming globals
2022-04-07 01:53:55 -07:00
bss.s
Split bss down to game data
2022-04-07 22:17:01 -07:00
ctors.s
Split more section data
2022-04-06 03:04:03 -07:00
data.s
Split more section data
2022-04-06 03:04:03 -07:00
dtors.s
Resolve ctors/dtors/extab/extabindex
2022-03-23 20:39:27 -04:00
extab.s
Split more section data
2022-04-06 03:04:03 -07:00
extabindex.s
Split more section data
2022-04-06 03:04:03 -07:00
rodata.s
Split out sinit data from bss.s, continue renaming globals
2022-04-07 01:53:55 -07:00
sbss2.s
Split main.s
2022-03-29 18:47:41 -04:00
sbss.s
Split sdata and sdata2 (we can now start splitting game code!)
2022-04-07 23:25:41 -07:00
sdata2.s
Split sdata and sdata2 (we can now start splitting game code!)
2022-04-07 23:25:41 -07:00
sdata.s
Split sdata and sdata2 (we can now start splitting game code!)
2022-04-07 23:25:41 -07:00
text.s
Split more section data
2022-04-06 03:04:03 -07:00
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