prime/include/Weapons/IWeaponRenderer.hpp
Phillip Stephens 70b617a99f Implement IWeaponRenderer, can't link yet due to vtable shenanigans
Former-commit-id: ba035cfa44189f43e0a8f34396a5f122e1632d6e
2022-08-11 02:24:45 -07:00

23 lines
629 B
C++

#ifndef __IWEAPONRENDERER_HPP__
#define __IWEAPONRENDERER_HPP__
#include "Kyoto/Alloc/CMemory.hpp"
#include "Kyoto/Particles/CParticleGen.hpp"
class IWeaponRenderer {
public:
virtual ~IWeaponRenderer() {};
virtual void AddParticleGen(const CParticleGen& gen) = 0;
static void SetRenderer(IWeaponRenderer* renderer) { sWeaponRenderer = renderer; }
private:
static IWeaponRenderer* sWeaponRenderer;
};
class CDefaultWeaponRenderer : public IWeaponRenderer {
public:
virtual ~CDefaultWeaponRenderer() {};
void AddParticleGen(const CParticleGen& gen) { gen.Render(); }
};
#endif //__IWEAPONRENDERER_HPP__