prime/include/Kyoto/Alloc
Luke Street 133326ae40 Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
..
AllocatorCommon.hpp Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
CCallStack.hpp Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
CCircularBuffer.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
CGameAllocator.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
CMediumAllocPool.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
CMemory.hpp Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
CSmallAllocPool.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
IAllocator.hpp Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00