mirror of https://github.com/PrimeDecomp/prime.git
Luke Street
133326ae40
Retro seemingly avoided using the Dolphin typedefs in most places, opting to use int/uint instead. This likely means they didn't use u8/s8/u16/s16/etc either. |
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AllocatorCommon.hpp | ||
CCallStack.hpp | ||
CCircularBuffer.hpp | ||
CGameAllocator.hpp | ||
CMediumAllocPool.hpp | ||
CMemory.hpp | ||
CSmallAllocPool.hpp | ||
IAllocator.hpp |