mirror of https://github.com/PrimeDecomp/prime.git
Luke Street
133326ae40
Retro seemingly avoided using the Dolphin typedefs in most places, opting to use int/uint instead. This likely means they didn't use u8/s8/u16/s16/etc either. |
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CControllerAxis.hpp | ||
CControllerButton.hpp | ||
CControllerGamepadData.hpp | ||
CDolphinController.hpp | ||
CFinalInput.hpp | ||
CRumbleGenerator.hpp | ||
CRumbleVoice.hpp | ||
IController.hpp | ||
InputTypes.hpp |