prime/include/Kyoto/Math/CRelAngle.hpp

53 lines
1.3 KiB
C++

#ifndef _CRELANGLE
#define _CRELANGLE
#include "types.h"
#include "Kyoto/Math/CMath.hpp"
class CRelAngle {
public:
float AsDegrees() const { return x0_angle * (180.f / M_PIF); }
float AsRadians() const { return x0_angle; }
// ArcCosine__9CRelAngleFf weak
CRelAngle& operator+=(const CRelAngle& v) {
x0_angle += v.x0_angle;
return *this;
}
CRelAngle& operator-=(const CRelAngle& v) {
x0_angle -= v.x0_angle;
return *this;
}
CRelAngle& operator*=(float v) {
x0_angle *= v;
return *this;
}
CRelAngle& operator/=(float v) {
x0_angle /= v;
return *this;
}
// __lt__9CRelAngleCFRC9CRelAngle
static CRelAngle FromDegrees(float deg) { return CRelAngle(deg * (M_PIF / 180.f)); }
static CRelAngle FromRadians(float rad) { return CRelAngle(rad); }
private:
CRelAngle(float rad) : x0_angle(rad) {}
float x0_angle;
};
CHECK_SIZEOF(CRelAngle, 0x4)
// __mi__FRC9CRelAngleRC9CRelAngle
// __pl__FRC9CRelAngleRC9CRelAngle
// __dv__FRC9CRelAnglef
// static inline CRelAngle operator/(const CRelAngle& ang, float f) {
// return CRelAngle::FromRadians(ang.AsRadians() / f);
// }
static inline float sine(const CRelAngle& angle) { return sin(angle.AsRadians()); }
static inline float cosine(const CRelAngle& angle) { return cos(angle.AsRadians()); }
#endif // _CRELANGLE