mirror of https://github.com/PrimeDecomp/prime.git
32 lines
799 B
C++
32 lines
799 B
C++
#ifndef __CFONTIMAGEDEF_HPP__
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#define __CFONTIMAGEDEF_HPP__
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#include <Kyoto/Graphics/CTexture.hpp>
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#include <Kyoto/Math/CVector2f.hpp>
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#include <Kyoto/TToken.hpp>
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#include <rstl/vector.hpp>
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class CTexture;
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class CVector2f;
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class CFontImageDef {
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public:
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CFontImageDef(const TToken< CTexture >& texture, const CVector2f& cropFactor);
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CFontImageDef(const rstl::vector< TToken< CTexture > >& texture, float fps,
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const CVector2f& cropFactor);
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bool IsLoaded() const;
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// inline short GetWidth() { }
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int GetHeight() {
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TToken< CTexture > tex = mTextures[0];
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return tex.GetT()->GetHeight() * mCropFactor.GetY();
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}
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int CalculateBaseline();
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private:
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float mFPS;
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rstl::vector< TToken< CTexture > > mTextures;
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CVector2f mCropFactor;
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};
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#endif // __CFONTIMAGEDEF__
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