mirror of https://github.com/PrimeDecomp/prime.git
243 lines
5.3 KiB
C
243 lines
5.3 KiB
C
#ifndef MUSYX_H
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#define MUSYX_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef signed char s8;
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typedef unsigned char u8;
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typedef signed short s16;
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typedef unsigned short u16;
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typedef signed long s32;
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typedef unsigned long u32;
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typedef float f32;
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typedef double f64;
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#ifndef NULL
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#define NULL 0
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#endif
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#ifndef bool8
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typedef unsigned char bool8;
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#endif
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#ifndef bool
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typedef signed long bool;
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#define FALSE 0
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#define TRUE 1
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#endif
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#define SND_STUDIO_MAXNUM 8
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#define SND_STUDIO_DEFAULT 0
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#define SND_STUDIO_NONE 0xFF
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#define SYNTH_MAX_VOICES 64
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typedef u32 SND_SEQID;
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typedef u32 SND_VOICEID;
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typedef u32 SND_STREAMID;
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typedef u16 SND_GROUPID;
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typedef u16 SND_SONGID;
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typedef u16 SND_FXID;
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typedef enum {
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SND_OUTPUTMODE_MONO = 0,
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SND_OUTPUTMODE_STEREO,
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SND_OUTPUTMODE_SURROUND,
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} SND_OUTPUTMODE;
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typedef struct SND_PLAYBACKINFO {
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u32 frq;
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u8 stereo;
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u8 bits;
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s8 deviceName[256];
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s8 versionText[256];
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} SND_PLAYBACKINFO;
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typedef struct SND_SEQVOLDEF {
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u8 track;
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u8 volGroup;
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} SND_SEQVOLDEF;
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typedef struct SND_HOOKS {
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void* (*malloc)(u32 len);
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void (*free)(void* addr);
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} SND_HOOKS;
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typedef struct SND_FVECTOR {
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f32 x;
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f32 y;
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f32 z;
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} SND_FVECTOR;
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typedef struct SND_FMATRIX {
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f32 m[3][3];
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f32 t[3];
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} SND_FMATRIX;
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s32 sndInit(u8 voices, u8 music, u8 sfx, u8 studios, u32 flags, u32 aramSize);
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void sndQuit(void);
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bool sndIsInstalled();
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bool sndIsIdle();
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SND_PLAYBACKINFO* sndGetPlayBackInfo();
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void sndSetMaxVoices(u8 music, u8 sfx);
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#define SND_USERMUSIC_VOLGROUPS 0xFA
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#define SND_USERFX_VOLGROUPS 0xFB
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#define SND_USERALL_VOLGROUPS 0xFC
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#define SND_MUSIC_VOLGROUPS 0xFD
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#define SND_FX_VOLGROUPS 0xFE
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#define SND_ALL_VOLGROUPS 0xFF
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#define SND_MAX_USER_VOLGROUP 20
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void sndVolume(u8 volume, u16 time, u8 volGroup);
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void sndMasterVolume(u8 volume, u16 time, u8 music, u8 fx);
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void sndOutputMode(SND_OUTPUTMODE mode);
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void sndSilence();
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#define SND_AUX_NUMPARAMETERS 4
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#define SND_AUX_REASON_BUFFERUPDATE 0
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#define SND_AUX_REASON_PARAMETERUPDATE 1
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typedef struct SND_AUX_INFO {
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union SND_AUX_DATA {
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struct SND_AUX_BUFFERUPDATE {
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s32* left;
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s32* right;
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s32* surround;
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} bufferUpdate;
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struct SND_AUX_PARAMETERUPDATE {
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u16 para[SND_AUX_NUMPARAMETERS];
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} parameterUpdate;
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} data;
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} SND_AUX_INFO;
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typedef struct _SND_REVHI_DELAYLINE {
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s32 inPoint;
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s32 outPoint;
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s32 length;
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f32* inputs;
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f32 lastOutput;
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} _SND_REVHI_DELAYLINE;
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typedef struct _SND_REVHI_WORK {
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_SND_REVHI_DELAYLINE AP[9];
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_SND_REVHI_DELAYLINE C[9];
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f32 allPassCoeff;
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f32 combCoef[9];
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f32 lpLastout[3];
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f32 level;
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f32 damping;
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s32 preDelayTime;
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f32 crosstalk;
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f32* preDelayLine[3];
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f32* preDelayPtr[3];
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} _SND_REVHI_WORK;
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typedef struct SND_AUX_REVERBHI {
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_SND_REVHI_WORK rv;
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bool8 tempDisableFX;
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f32 coloration;
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f32 mix;
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f32 time;
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f32 damping;
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f32 preDelay;
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f32 crosstalk;
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} SND_AUX_REVERBHI;
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void sndAuxCallbackReverbHI(u8 reason, SND_AUX_INFO* info, void* user);
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s32 sndAuxCallbackPrepareReverbHI(SND_AUX_REVERBHI* rev);
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s32 sndAuxCallbackShutdownReverbHI(SND_AUX_REVERBHI* rev);
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typedef struct SND_AUX_DELAY {
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u32 currentSize[3];
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u32 currentPos[3];
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u32 currentFeedback[3];
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u32 currentOutput[3];
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s32* left;
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s32* right;
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s32* sur;
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u32 delay[3]; // Delay buffer length in ms per channel
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u32 feedback[3]; // Feedback volume in % per channel
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u32 output[3]; // Output volume in % per channel
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} SND_AUX_DELAY;
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void sndAuxCallbackDelay(u8 reason, SND_AUX_INFO* info, void* user);
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bool sndAuxCallbackUpdateSettingsDelay(SND_AUX_DELAY* delay);
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bool sndAuxCallbackPrepareDelay(SND_AUX_DELAY* rev);
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bool sndAuxCallbackShutdownDelay(SND_AUX_DELAY* rev);
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bool sndAuxCallbackUpdateSettingsReverbHI(SND_AUX_REVERBHI* rev);
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typedef struct _SND_REVSTD_DELAYLINE {
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s32 inPoint;
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s32 outPoint;
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s32 length;
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f32* inputs;
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f32 lastOutput;
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} _SND_REVSTD_DELAYLINE;
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typedef struct _SND_REVSTD_WORK {
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_SND_REVSTD_DELAYLINE AP[6];
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_SND_REVSTD_DELAYLINE C[6];
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f32 allPassCoeff;
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f32 combCoef[6];
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f32 lpLastout[3];
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f32 level;
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f32 damping;
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s32 preDelayTime;
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f32* preDelayLine[3];
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f32* preDelayPtr[3];
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} _SND_REVSTD_WORK;
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typedef struct SND_AUX_REVERBSTD {
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_SND_REVSTD_WORK rv;
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bool8 tempDisableFX;
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f32 coloration;
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f32 mix;
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f32 time;
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f32 damping;
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f32 preDelay;
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} SND_AUX_REVERBSTD;
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void sndAuxCallbackReverbSTD(u8 reason, SND_AUX_INFO* info, void* user);
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bool sndAuxCallbackPrepareReverbSTD(SND_AUX_REVERBSTD* rev);
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bool sndAuxCallbackShutdownReverbSTD(SND_AUX_REVERBSTD* rev);
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bool sndAuxCallbackUpdateSettingsReverbSTD(SND_AUX_REVERBSTD* rev);
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typedef struct SND_PARAMETER {
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u8 ctrl;
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union {
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u8 value7;
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u16 value14;
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} paraData;
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} SND_PARAMETER;
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typedef struct SND_PARAMETER_INFO {
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u8 numPara;
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SND_PARAMETER* paraArray;
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} SND_PARAMETER_INFO;
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#define sndFXStart(fid, vol, pan) sndFXStartEx(fid, vol, pan, SND_STUDIO_DEFAULT)
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SND_VOICEID sndFXStartEx(SND_FXID fid, u8 vol, u8 pan, u8 studio);
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SND_VOICEID sndFXStartPara(SND_FXID fid, u8 vol, u8 pan, u8 studio, u8 numPara, ...);
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SND_VOICEID sndFXStartParaInfo(SND_FXID fid, u8 vol, u8 pan, u8 studio, SND_PARAMETER_INFO* paraInfo);
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SND_VOICEID sndFXCheck(SND_VOICEID vid);
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bool sndFXKeyOff(SND_VOICEID vid);
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bool sndFXCtrl(SND_VOICEID vid, u8 ctrl, u8 value);
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bool sndFXCtrl14(SND_VOICEID vid, u8 ctrl, u16 value);
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#ifdef __cplusplus
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}
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#endif
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#endif
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