prime/include/musyx/musyx.h

243 lines
5.3 KiB
C

#ifndef MUSYX_H
#define MUSYX_H
#ifdef __cplusplus
extern "C" {
#endif
typedef signed char s8;
typedef unsigned char u8;
typedef signed short s16;
typedef unsigned short u16;
typedef signed long s32;
typedef unsigned long u32;
typedef float f32;
typedef double f64;
#ifndef NULL
#define NULL 0
#endif
#ifndef bool8
typedef unsigned char bool8;
#endif
#ifndef bool
typedef signed long bool;
#define FALSE 0
#define TRUE 1
#endif
#define SND_STUDIO_MAXNUM 8
#define SND_STUDIO_DEFAULT 0
#define SND_STUDIO_NONE 0xFF
#define SYNTH_MAX_VOICES 64
typedef u32 SND_SEQID;
typedef u32 SND_VOICEID;
typedef u32 SND_STREAMID;
typedef u16 SND_GROUPID;
typedef u16 SND_SONGID;
typedef u16 SND_FXID;
typedef enum {
SND_OUTPUTMODE_MONO = 0,
SND_OUTPUTMODE_STEREO,
SND_OUTPUTMODE_SURROUND,
} SND_OUTPUTMODE;
typedef struct SND_PLAYBACKINFO {
u32 frq;
u8 stereo;
u8 bits;
s8 deviceName[256];
s8 versionText[256];
} SND_PLAYBACKINFO;
typedef struct SND_SEQVOLDEF {
u8 track;
u8 volGroup;
} SND_SEQVOLDEF;
typedef struct SND_HOOKS {
void* (*malloc)(u32 len);
void (*free)(void* addr);
} SND_HOOKS;
typedef struct SND_FVECTOR {
f32 x;
f32 y;
f32 z;
} SND_FVECTOR;
typedef struct SND_FMATRIX {
f32 m[3][3];
f32 t[3];
} SND_FMATRIX;
s32 sndInit(u8 voices, u8 music, u8 sfx, u8 studios, u32 flags, u32 aramSize);
void sndQuit(void);
bool sndIsInstalled();
bool sndIsIdle();
SND_PLAYBACKINFO* sndGetPlayBackInfo();
void sndSetMaxVoices(u8 music, u8 sfx);
#define SND_USERMUSIC_VOLGROUPS 0xFA
#define SND_USERFX_VOLGROUPS 0xFB
#define SND_USERALL_VOLGROUPS 0xFC
#define SND_MUSIC_VOLGROUPS 0xFD
#define SND_FX_VOLGROUPS 0xFE
#define SND_ALL_VOLGROUPS 0xFF
#define SND_MAX_USER_VOLGROUP 20
void sndVolume(u8 volume, u16 time, u8 volGroup);
void sndMasterVolume(u8 volume, u16 time, u8 music, u8 fx);
void sndOutputMode(SND_OUTPUTMODE mode);
void sndSilence();
#define SND_AUX_NUMPARAMETERS 4
#define SND_AUX_REASON_BUFFERUPDATE 0
#define SND_AUX_REASON_PARAMETERUPDATE 1
typedef struct SND_AUX_INFO {
union SND_AUX_DATA {
struct SND_AUX_BUFFERUPDATE {
s32* left;
s32* right;
s32* surround;
} bufferUpdate;
struct SND_AUX_PARAMETERUPDATE {
u16 para[SND_AUX_NUMPARAMETERS];
} parameterUpdate;
} data;
} SND_AUX_INFO;
typedef struct _SND_REVHI_DELAYLINE {
s32 inPoint;
s32 outPoint;
s32 length;
f32* inputs;
f32 lastOutput;
} _SND_REVHI_DELAYLINE;
typedef struct _SND_REVHI_WORK {
_SND_REVHI_DELAYLINE AP[9];
_SND_REVHI_DELAYLINE C[9];
f32 allPassCoeff;
f32 combCoef[9];
f32 lpLastout[3];
f32 level;
f32 damping;
s32 preDelayTime;
f32 crosstalk;
f32* preDelayLine[3];
f32* preDelayPtr[3];
} _SND_REVHI_WORK;
typedef struct SND_AUX_REVERBHI {
_SND_REVHI_WORK rv;
bool8 tempDisableFX;
f32 coloration;
f32 mix;
f32 time;
f32 damping;
f32 preDelay;
f32 crosstalk;
} SND_AUX_REVERBHI;
void sndAuxCallbackReverbHI(u8 reason, SND_AUX_INFO* info, void* user);
s32 sndAuxCallbackPrepareReverbHI(SND_AUX_REVERBHI* rev);
s32 sndAuxCallbackShutdownReverbHI(SND_AUX_REVERBHI* rev);
typedef struct SND_AUX_DELAY {
u32 currentSize[3];
u32 currentPos[3];
u32 currentFeedback[3];
u32 currentOutput[3];
s32* left;
s32* right;
s32* sur;
u32 delay[3]; // Delay buffer length in ms per channel
u32 feedback[3]; // Feedback volume in % per channel
u32 output[3]; // Output volume in % per channel
} SND_AUX_DELAY;
void sndAuxCallbackDelay(u8 reason, SND_AUX_INFO* info, void* user);
bool sndAuxCallbackUpdateSettingsDelay(SND_AUX_DELAY* delay);
bool sndAuxCallbackPrepareDelay(SND_AUX_DELAY* rev);
bool sndAuxCallbackShutdownDelay(SND_AUX_DELAY* rev);
bool sndAuxCallbackUpdateSettingsReverbHI(SND_AUX_REVERBHI* rev);
typedef struct _SND_REVSTD_DELAYLINE {
s32 inPoint;
s32 outPoint;
s32 length;
f32* inputs;
f32 lastOutput;
} _SND_REVSTD_DELAYLINE;
typedef struct _SND_REVSTD_WORK {
_SND_REVSTD_DELAYLINE AP[6];
_SND_REVSTD_DELAYLINE C[6];
f32 allPassCoeff;
f32 combCoef[6];
f32 lpLastout[3];
f32 level;
f32 damping;
s32 preDelayTime;
f32* preDelayLine[3];
f32* preDelayPtr[3];
} _SND_REVSTD_WORK;
typedef struct SND_AUX_REVERBSTD {
_SND_REVSTD_WORK rv;
bool8 tempDisableFX;
f32 coloration;
f32 mix;
f32 time;
f32 damping;
f32 preDelay;
} SND_AUX_REVERBSTD;
void sndAuxCallbackReverbSTD(u8 reason, SND_AUX_INFO* info, void* user);
bool sndAuxCallbackPrepareReverbSTD(SND_AUX_REVERBSTD* rev);
bool sndAuxCallbackShutdownReverbSTD(SND_AUX_REVERBSTD* rev);
bool sndAuxCallbackUpdateSettingsReverbSTD(SND_AUX_REVERBSTD* rev);
typedef struct SND_PARAMETER {
u8 ctrl;
union {
u8 value7;
u16 value14;
} paraData;
} SND_PARAMETER;
typedef struct SND_PARAMETER_INFO {
u8 numPara;
SND_PARAMETER* paraArray;
} SND_PARAMETER_INFO;
#define sndFXStart(fid, vol, pan) sndFXStartEx(fid, vol, pan, SND_STUDIO_DEFAULT)
SND_VOICEID sndFXStartEx(SND_FXID fid, u8 vol, u8 pan, u8 studio);
SND_VOICEID sndFXStartPara(SND_FXID fid, u8 vol, u8 pan, u8 studio, u8 numPara, ...);
SND_VOICEID sndFXStartParaInfo(SND_FXID fid, u8 vol, u8 pan, u8 studio, SND_PARAMETER_INFO* paraInfo);
SND_VOICEID sndFXCheck(SND_VOICEID vid);
bool sndFXKeyOff(SND_VOICEID vid);
bool sndFXCtrl(SND_VOICEID vid, u8 ctrl, u8 value);
bool sndFXCtrl14(SND_VOICEID vid, u8 ctrl, u16 value);
#ifdef __cplusplus
}
#endif
#endif