prime/include/Kyoto/Input
Luke Street 133326ae40 Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00
..
CControllerAxis.hpp Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
CControllerButton.hpp Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
CControllerGamepadData.hpp Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
CDolphinController.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
CFinalInput.hpp Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
CRumbleGenerator.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
CRumbleVoice.hpp Replace int types in Retro code 2022-10-09 01:37:23 -04:00
IController.hpp Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00
InputTypes.hpp Standardize include guards, clang-format headers 2022-10-09 01:13:17 -04:00