mirror of https://github.com/PrimeDecomp/prime.git
58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
#ifndef _CENTITY
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#define _CENTITY
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#include "types.h"
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#include "MetroidPrime/CEntityInfo.hpp"
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#include "MetroidPrime/CStateManager.hpp"
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#include "MetroidPrime/TCastTo.hpp"
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#include "MetroidPrime/TGameTypes.hpp"
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#include "rstl/string.hpp"
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#include "rstl/vector.hpp"
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class CEntity {
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public:
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virtual ~CEntity();
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virtual void Accept(IVisitor& visitor) = 0;
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virtual void PreThink(float dt, CStateManager& mgr);
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virtual void Think(float dt, CStateManager& mgr);
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virtual void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
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virtual void SetActive(bool active);
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CEntity(TUniqueId id, const CEntityInfo& info, bool active, const rstl::string& name);
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void SendScriptMsgs(EScriptObjectState state, CStateManager& mgr, EScriptObjectMessage msg);
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static inline void SendScriptMsg(CStateManager& mgr, CEntity* to, TUniqueId sender,
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EScriptObjectMessage msg) {
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mgr.SendScriptMsg(to, sender, msg);
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}
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TUniqueId GetUniqueId() const { return x8_uid; }
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TEditorId GetEditorId() const { return xc_editorId; }
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TAreaId GetAreaId() const;
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TAreaId GetAreaIdAlways() const { return x4_areaId; }
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bool GetActive() const { return x30_24_active; }
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bool IsScriptingBlocked() const { return x30_26_scriptingBlocked; }
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// might be fake?
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rstl::vector< SConnection >& ConnectionList() { return x20_conns; }
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const rstl::vector< SConnection >& GetConnectionList() const { return x20_conns; }
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static rstl::vector< SConnection > NullConnectionList;
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protected:
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TAreaId x4_areaId;
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TUniqueId x8_uid;
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TEditorId xc_editorId;
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rstl::string x10_name;
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rstl::vector< SConnection > x20_conns;
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bool x30_24_active : 1;
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bool x30_25_inGraveyard : 1;
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bool x30_26_scriptingBlocked : 1;
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bool x30_27_notInArea : 1;
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};
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CHECK_SIZEOF(CEntity, 0x34)
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#endif // _CENTITY
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