mirror of https://github.com/PrimeDecomp/prime.git
30 lines
909 B
C++
30 lines
909 B
C++
#ifndef __CLOSEENOUGH_HPP__
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#define __CLOSEENOUGH_HPP__
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#include "types.h"
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#include "Kyoto/Math/CVector2f.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "math.h"
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struct Real32 {
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static inline float Epsilon() { return FLT_EPSILON; }
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};
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struct Double {
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static inline double Epsilon() { return DBL_EPSILON; }
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};
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static inline float vector3_epsilon() { return FLT_EPSILON; }
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static inline float vector2_epsilon() { return FLT_EPSILON; }
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static bool close_enough(const CVector2f& a, const CVector2f& b, float epsilon = vector2_epsilon());
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static bool close_enough(const CVector3f& a, const CVector3f& b, float epsilon = vector3_epsilon());
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inline bool close_enough(float a, float b, float epsilon = Real32::Epsilon()) {
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return fabs(a - b) < epsilon;
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}
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inline bool close_enough(double a, double b, double epsilon = Double::Epsilon()) {
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return fabs(a - b) < epsilon;
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}
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#endif // __CLOSEENOUGH_HPP__
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