prime/include/Kyoto/Input/CRumbleGenerator.hpp
Luke Street 7ca3a1c0bb Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae406a0ebc76f56f8bcb489fda280be2be
2022-10-09 01:37:23 -04:00

19 lines
360 B
C++

#ifndef _CRUMBLEGENERATOR
#define _CRUMBLEGENERATOR
#include "types.h"
#include "Kyoto/Input/CRumbleVoice.hpp"
#include "Kyoto/Input/InputTypes.hpp"
class CRumbleGenerator {
private:
CRumbleVoice x0_voices[4];
float xc0_periodTime[4];
float xd0_onTime[4];
EMotorState xe0_commandArray[4];
bool xf0_24_disabled : 1;
};
#endif // _CRUMBLEGENERATOR