mirror of https://github.com/PrimeDecomp/prime.git
Luke Street
7ca3a1c0bb
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
Former-commit-id:
|
||
---|---|---|
.. | ||
GunController | ||
CAuxWeapon.hpp | ||
CEnergyProjectile.hpp | ||
CGameProjectile.hpp | ||
CGunWeapon.hpp | ||
CIceBeam.hpp | ||
CPhazonBeam.hpp | ||
CPlasmaBeam.hpp | ||
CPowerBeam.hpp | ||
CPowerBomb.hpp | ||
CProjectileWeapon.hpp | ||
CWaveBeam.hpp | ||
CWeapon.hpp | ||
WeaponCommon.hpp | ||
WeaponTypes.hpp |