mirror of https://github.com/PrimeDecomp/prime.git
52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
#ifndef _CSCRIPTCOVERPOINT
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#define _CSCRIPTCOVERPOINT
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#include "MetroidPrime/CActor.hpp"
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#include "Kyoto/Animation/CharacterCommon.hpp"
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class CScriptCoverPoint : public CActor {
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public:
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CScriptCoverPoint(TUniqueId uid, const rstl::string& name, const CEntityInfo& info,
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const CTransform4f& xf, bool active, uint flags, bool crouch, float horizontalAngle,
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float verticalAngle, float coverTime);
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void Accept(IVisitor& visitor) override;
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void Think(float, CStateManager&) override;
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void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const override;
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void Render(const CStateManager&) const override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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rstl::optional_object< CAABox > GetTouchBounds() const override;
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bool ShouldCrouch() const;
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bool ShouldStay() const;
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bool ShouldWallHang() const;
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bool ShouldLandHere() const;
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void SetInUse(bool inUse);
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bool GetInUse(TUniqueId uid) const;
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const bool Blown(const CVector3f& pos) const;
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float GetSinSqVerticalAngle() const;
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float GetCosHorizontalAngle() const;
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pas::ECoverDirection GetAttackDirection() const;
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void Reserve(TUniqueId id) { xfa_occupant = id; }
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private:
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// bool xe8_26_landHere : 1;
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// bool xe8_27_wallHang : 1;
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// bool xe8_28_stay : 1;
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// bool xe8_29_ : 1;
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// bool xe8_30_attackDirection : 1;
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uint xe8_flags;
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float xec_cosHorizontalAngle;
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float xf0_sinVerticalAngle;
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float xf4_coverTime;
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bool xf8_24_crouch : 1;
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bool xf8_25_inUse : 1;
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TUniqueId xfa_occupant;
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TUniqueId xfc_retreating;
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rstl::optional_object< CAABox > x100_touchBounds;
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float x11c_timeLeft;
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};
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#endif // _CSCRIPTCOVERPOINT
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