mirror of https://github.com/PrimeDecomp/prime.git
31 lines
969 B
C++
31 lines
969 B
C++
#ifndef _CSTATEMANAGERCONTAINER_HPP
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#define _CSTATEMANAGERCONTAINER_HPP
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#include "types.h"
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#include "MetroidPrime/CActorModelParticles.hpp"
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#include "MetroidPrime/CEnvFxManager.hpp"
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#include "MetroidPrime/CFluidPlaneManager.hpp"
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#include "MetroidPrime/CRumbleManager.hpp"
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#include "MetroidPrime/CSortedLists.hpp"
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#include "MetroidPrime/CWeaponMgr.hpp"
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#include "MetroidPrime/Cameras/CCameraManager.hpp"
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#include "MetroidPrime/TGameTypes.hpp"
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#include "rstl/reserved_vector.hpp"
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class CStateManagerContainer {
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CCameraManager x0_cameraManager;
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SL::CSortedListManager x3c0_sortedListManager;
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CWeaponMgr xe3d8_weaponManager;
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CFluidPlaneManager xe3ec_fluidPlaneManager;
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CEnvFxManager xe510_envFxManager;
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CActorModelParticles xf168_actorModelParticles;
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CRumbleManager xf250_rumbleManager;
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rstl::reserved_vector< TUniqueId, 20 > xf344_;
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rstl::reserved_vector< TUniqueId, 20 > xf370_;
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rstl::reserved_vector< TUniqueId, 20 > xf39c_renderLast;
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};
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#endif
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