mirror of https://github.com/PrimeDecomp/prime.git
46 lines
688 B
C++
46 lines
688 B
C++
#ifndef _CPLAYERSTATE_HPP
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#define _CPLAYERSTATE_HPP
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#include "types.h"
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class CStateManager;
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class CPlayerState {
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public:
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enum EPlayerVisor {
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kPV_Combat,
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kPV_XRay,
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kPV_Scan,
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kPV_Thermal,
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};
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enum EPlayerSuit {
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kPS_Invalid = -1,
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kPS_Power,
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kPS_Gravity,
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kPS_Varia,
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kPS_Phazon,
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kPS_FusionPower,
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kPS_FusionGravity,
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kPS_FusionVaria,
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kPS_FusionPhazon,
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};
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enum EBeamId {
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kBI_Invalid = -1,
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kBI_Power,
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kBI_Ice,
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kBI_Wave,
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kBI_Plasma,
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kBI_Phazon,
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kBI_Phazon2 = 27,
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};
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EPlayerVisor GetActiveVisor(const CStateManager& mgr) const;
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void SetIsFusionEnabled(bool v);
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private:
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u8 pad[0x198];
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};
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#endif
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