mirror of https://github.com/PrimeDecomp/prime.git
Luke Street
133326ae40
Retro seemingly avoided using the Dolphin typedefs in most places, opting to use int/uint instead. This likely means they didn't use u8/s8/u16/s16/etc either. |
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CTweakBall.hpp | ||
CTweakGame.hpp | ||
CTweakGunRes.hpp | ||
CTweakPlayer.hpp | ||
CTweakPlayerGun.hpp | ||
CTweaks.hpp | ||
ITweakObject.hpp |