mirror of https://github.com/PrimeDecomp/prime.git
127 lines
4.8 KiB
C++
127 lines
4.8 KiB
C++
#ifndef _CSCRIPTPLATFORM
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#define _CSCRIPTPLATFORM
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#include "types.h"
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#include "MetroidPrime/CDamageVulnerability.hpp"
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#include "MetroidPrime/CHealthInfo.hpp"
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#include "MetroidPrime/CPhysicsActor.hpp"
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#include "Kyoto/CRandom16.hpp"
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#include "Kyoto/Math/CQuaternion.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "rstl/auto_ptr.hpp"
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#include "rstl/optional_object.hpp"
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#include "rstl/vector.hpp"
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class CCollidableOBBTreeGroup;
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class CCollidableOBBTreeGroupContainer;
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class CFluidPlane;
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struct SRiders {
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TUniqueId x0_uid;
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float x4_decayTimer;
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CTransform4f x8_transform;
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SRiders(TUniqueId uid)
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: x0_uid(uid), x4_decayTimer(1.f / 6.f), x8_transform(CTransform4f::Identity()) {}
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SRiders(TUniqueId uid, float timer, const CTransform4f& xf)
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: x0_uid(uid), x4_decayTimer(timer), x8_transform(xf) {}
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bool operator==(const SRiders& other) const { return x0_uid == other.x0_uid; }
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};
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class CScriptPlatform : public CPhysicsActor {
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public:
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CScriptPlatform(
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TUniqueId uid, const rstl::string& name, const CEntityInfo& info, const CTransform4f& xf,
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const CModelData& mData, const CActorParameters& actParams, const CAABox& aabb, float speed,
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bool detectCollision, float xrayAlpha, bool active, const CHealthInfo& hInfo,
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const CDamageVulnerability& dVuln,
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const rstl::optional_object< TLockedToken< CCollidableOBBTreeGroupContainer > >& dcln,
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bool rainSplashes, uint maxRainSplashes, uint rainGenRate);
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// CEntity
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~CScriptPlatform() override;
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void Accept(IVisitor& visitor) override;
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void PreThink(float dt, CStateManager& mgr) override;
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void Think(float dt, CStateManager& mgr) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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// CActor
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void PreRender(CStateManager&, const CFrustumPlanes&) override;
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void Render(const CStateManager&) const override;
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CHealthInfo* HealthInfo(CStateManager&) override;
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const CDamageVulnerability* GetDamageVulnerability() const override;
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rstl::optional_object< CAABox > GetTouchBounds() const override;
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CVector3f GetOrbitPosition(const CStateManager&) const override;
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CVector3f GetAimPosition(const CStateManager&, float) const override;
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CAABox GetSortingBounds(const CStateManager&) const override;
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// CPhysicsActor
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const CCollisionPrimitive* GetCollisionPrimitive() const override;
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CTransform4f GetPrimitiveTransform() const override;
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// CScriptPlatform
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virtual void SplashThink(const CAABox&, const CFluidPlane&, float, CStateManager&) const;
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virtual CQuaternion Move(float, CStateManager&);
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TUniqueId GetWaypoint(CStateManager& mgr);
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TUniqueId GetNext(TUniqueId uid, CStateManager& mgr);
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bool IsRider(TUniqueId id) const;
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bool IsSlave(TUniqueId id) const;
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void BuildSlaveList(CStateManager& mgr);
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rstl::vector< SRiders >& GetStaticSlaves() { return x328_slavesStatic; }
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rstl::vector< SRiders >& GetDynamicSlaves() { return x338_slavesDynamic; }
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void SetControlledAnimation(bool controlled) { x356_25_controlledAnimation = controlled; }
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static void AddRider(rstl::vector< SRiders >& riders, TUniqueId riderId,
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const CPhysicsActor* ridee, CStateManager& mgr);
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static TEntityList BuildNearListFromRiders(CStateManager& mgr,
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const rstl::vector< SRiders >& riders);
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static void DecayRiders(rstl::vector< SRiders >& riders, float dt, CStateManager& mgr);
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static void MoveRiders(CStateManager& mgr, float dt, bool active, rstl::vector< SRiders >& riders,
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rstl::vector< SRiders >& collidedRiders, const CTransform4f& oldXf,
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const CTransform4f& newXf, const CVector3f& dragDelta,
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CQuaternion rotDelta);
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private:
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TUniqueId x258_currentWaypoint;
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TUniqueId x25a_targetWaypoint;
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float x25c_currentSpeed;
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float x260_moveDelay;
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float x264_collisionRecoverDelay;
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float x268_fadeInTime;
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float x26c_fadeOutTime;
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CVector3f x270_dragDelta;
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CQuaternion x27c_rotDelta;
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CHealthInfo x28c_initialHealth;
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CHealthInfo x294_health;
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CDamageVulnerability x29c_damageVuln;
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rstl::optional_object< TLockedToken< CCollidableOBBTreeGroupContainer > > x304_treeGroupContainer;
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rstl::single_ptr< CCollidableOBBTreeGroup > x314_treeGroup;
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rstl::vector< SRiders > x318_riders;
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rstl::vector< SRiders > x328_slavesStatic;
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rstl::vector< SRiders > x338_slavesDynamic;
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float x348_xrayAlpha;
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uint x34c_maxRainSplashes;
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uint x350_rainGenRate;
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TUniqueId x354_boundsTrigger;
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bool x356_24_dead : 1;
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bool x356_25_controlledAnimation : 1;
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bool x356_26_detectCollision : 1;
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bool x356_27_squishedRider : 1;
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bool x356_28_rainSplashes : 1;
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bool x356_29_setXrayDrawFlags : 1;
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bool x356_30_disableXrayAlpha : 1;
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bool x356_31_xrayFog : 1;
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};
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CHECK_SIZEOF(CScriptPlatform, 0x358)
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#endif // _CSCRIPTPLATFORM
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