prime/asm/MetroidPrime/Player
Luke Street 85284f7640 Continue work on CActor::UpdateAnimation; lots of headers n stuff 2022-08-14 14:38:41 -04:00
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CFaceplateDecoration.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CFidget.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CGameHintInfo.s Initial work on CActor.cpp 2022-08-12 21:26:54 -04:00
CGameOptions.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CGameState.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CGrappleArm.s Continue work on CActor::UpdateAnimation; lots of headers n stuff 2022-08-14 14:38:41 -04:00
CMorphBall.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CMorphBallShadow.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CPlayer.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CPlayerCameraBob.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CPlayerDynamics.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CPlayerEnergyDrain.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CPlayerGun.s Continue work on CActor::UpdateAnimation; lots of headers n stuff 2022-08-14 14:38:41 -04:00
CPlayerInputFilter.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CPlayerOrbit.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CPlayerState.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CPlayerVisor.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CSamusFaceReflection.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CSaveWorld.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CScanDisplay.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CStaticInterference.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CWorldLayerState.s Migrate to -common on; use .comm/.lcomm 2022-08-10 21:17:58 -04:00