mirror of https://github.com/PrimeDecomp/prime.git
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
#ifndef _CSTATEMANAGER_HPP
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#define _CSTATEMANAGER_HPP
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#include "types.h"
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#include "MetroidPrime/CEntityInfo.hpp"
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#include "MetroidPrime/TGameTypes.hpp"
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#include "rstl/auto_ptr.hpp"
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#include "rstl/list.hpp"
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#include "rstl/reserved_vector.hpp"
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#include "rstl/single_ptr.hpp"
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class CActorModelParticles;
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class CCameraManager;
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class CEnvFxManager;
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class CFluidPlaneManager;
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class CObjectList;
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class CPlayer;
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class CRumbleManager;
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class CStateManagerContainer;
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class CWeaponMgr;
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class CWorld;
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namespace SL {
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class CSortedListManager;
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} // namespace SL
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class CStateManager {
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public:
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void SendScriptMsg(TUniqueId uid, TEditorId target, EScriptObjectMessage msg, EScriptObjectState state);
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CCameraManager& GetCameraManager() { return *x870_cameraManager; }
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private:
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u16 x0_nextFreeIndex;
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rstl::reserved_vector< u16, 1024 > x8_objectIndexArray;
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rstl::reserved_vector< rstl::auto_ptr< CObjectList >, 8 > x808_objectLists;
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CPlayer* x84c_player;
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rstl::single_ptr< CWorld > x850_world;
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rstl::list< rstl::reserved_vector< TUniqueId, 32 > > x854_graveyard;
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rstl::single_ptr< CStateManagerContainer > x86c_stateManagerContainer;
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CCameraManager* x870_cameraManager;
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SL::CSortedListManager* x874_sortedListManager;
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CWeaponMgr* x878_weaponMgr;
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CFluidPlaneManager* x87c_fluidPlaneManager;
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CEnvFxManager* x880_envFxManager;
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rstl::auto_ptr< CActorModelParticles > x884_actorModelParticles;
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CRumbleManager* x88c_rumbleManager;
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};
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#endif
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