prime/asm/MetroidPrime/Weapons
Phillip Stephens dc8e4b8106 Start work on CPhysicsActor 2022-10-05 09:28:48 -07:00
..
GunController Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CAuxWeapon.s Halfway to shiftable 2022-08-20 21:40:40 -04:00
CBeamProjectile.s Fix GetSortingBounds symbol; various fixes 2022-09-29 20:24:12 -04:00
CBomb.s CSfxManager: Add kAllAreas, areaId to int 2022-10-03 20:00:51 +03:00
CElectricBeamProjectile.s Fix GetSortingBounds symbol; various fixes 2022-09-29 20:24:12 -04:00
CEnergyProjectile.s Fix CCameraManager::GetCurrentCamera symbols 2022-10-04 17:08:26 +03:00
CFlameThrower.s Start work on CPhysicsActor 2022-10-05 09:28:48 -07:00
CGunWeapon.s Halfway to shiftable 2022-08-20 21:40:40 -04:00
CIceBeam.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CIceImpact.s Fix GetSortingBounds symbol; various fixes 2022-09-29 20:24:12 -04:00
CIceProjectile.s CSfxManager: Add kAllAreas, areaId to int 2022-10-03 20:00:51 +03:00
CNewFlameThrower.s Start work on CPhysicsActor 2022-10-05 09:28:48 -07:00
CPhazonBeam.s Halfway to shiftable 2022-08-20 21:40:40 -04:00
CPlasmaBeam.s Split .comm declarations 2022-08-10 22:27:22 -04:00
CPlasmaProjectile.s Lots of stuff 2022-10-03 20:00:46 -04:00
CPowerBeam.s Renaming & more CActor progress 2022-08-15 22:14:28 -04:00
CPowerBomb.s CSfxManager: Add kAllAreas, areaId to int 2022-10-03 20:00:51 +03:00
CProjectileInfo.s Start filling out CVector3f/CTransform4f 2022-08-13 00:32:42 -04:00
CShockWave.s CSfxManager: Add kAllAreas, areaId to int 2022-10-03 20:00:51 +03:00
CTargetableProjectile.s Fix GetSortingBounds symbol; various fixes 2022-09-29 20:24:12 -04:00
CWaveBeam.s Fix splits & .balign 8 all data sections 2022-08-10 19:08:58 -04:00
CWaveBuster.s Start work on CPhysicsActor 2022-10-05 09:28:48 -07:00
CWeapon.s Fix GetSortingBounds symbol; various fixes 2022-09-29 20:24:12 -04:00
WeaponTypes.s CSfxManager: Add kAllAreas, areaId to int 2022-10-03 20:00:51 +03:00