mirror of https://github.com/PrimeDecomp/prime.git
83 lines
2.6 KiB
C++
83 lines
2.6 KiB
C++
#ifndef _CMATH
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#define _CMATH
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#include "types.h"
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#include "math.h"
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#define M_PIF 3.14159265358979323846f
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#define M_2PIF 6.28318530718f
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class CMath {
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public:
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static float FastCosR(float v);
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static float FastSinR(float v);
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static inline float FastFmod(float x, float y) {
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int v = static_cast< int >(x * (1.f / y));
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return x - v * y;
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}
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template < typename T >
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static const T& Clamp(const T& min, const T& val, const T& max); // TODO: weak
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static float SqrtF(float v);
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static inline float Limit(float v, float h) { return fabs(v) > h ? h * Sign(v) : v; }
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static inline float Sign(float v) { return FastFSel(v, 1.f, -1.f); }
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#ifdef __MWERKS__
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static inline float FastFSel(register float v, register float h, register float l) {
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register float out;
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asm {
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fsel out, v, h, l
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}
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return out;
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}
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#else
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static inline float FastFSel(float v, float h, float l) {
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return v >= 0.f ? h : l;
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}
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#endif
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static inline float AbsF(float v) { return fabs(v); }
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static inline double AbsD(double v) { return fabs(v); }
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static inline int AbsI(int v) { return abs(v); }
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// WrapPi__5CMathFf weak
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// WrapTwoPi__5CMathFf weak
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template < typename T >
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static const T& Min(const T& a, const T& b);
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template < typename T >
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static const T& Max(const T& a, const T& b);
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// InvSqrtF__5CMathFf global
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// FastArcCosR__5CMathFf global
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// SlowCosineR__5CMathFf global
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// SlowSineR__5CMathFf global
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// FastCosR__5CMathFf global
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// GetBezierPoint__5CMathFRC9CVector3fRC9CVector3fRC9CVector3fRC9CVector3ff global
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static float ClampRadians(float rad) {
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float value = FastFmod(rad, M_2PIF);
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if (value < 0.f) {
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value += M_2PIF;
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}
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return value;
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}
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// ModF__5CMathFff weak
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static float Deg2Rad(float deg) { return Deg2Rev(deg) * M_2PIF; }
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static float Deg2Rev(float deg) { return deg * (1.f / 360.f); }
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static float ArcCosineR(float v);
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// FloorF__5CMathFf global
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// BaryToWorld__5CMathFRC9CVector3fRC9CVector3fRC9CVector3fRC9CVector3f global
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// GetCatmullRomSplinePoint__5CMathFRC9CVector3fRC9CVector3fRC9CVector3fRC9CVector3ff global
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// FastSqrtF__5CMathFf weak
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static double SqrtD(double x);
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// IsEpsilon__5CMathFfff global
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// FastMin__5CMathFff weak
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// FastMax__5CMathFff weak
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// PowF__5CMathFff global
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// Rev2Deg__5CMathFf weak
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// GetCatmullRomSplinePoint__5CMathFfffff global
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// SlowTangentR__5CMathFf global
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static float Rad2Deg(float rad) { return rad * (180.f / M_PIF); }
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static float Rad2Rev(float rad) { return rad * (1.f / M_2PIF); }
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// CeilingF__5CMathFf global
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// ArcTangentR__5CMathFf global
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// Swap<f>__5CMathFRfRf weak
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};
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#endif // _CMATH
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