mirror of https://github.com/PrimeDecomp/prime.git
89 lines
2.4 KiB
C
89 lines
2.4 KiB
C
#ifndef _MUSYX_MUSYX_PRIV
|
|
#define _MUSYX_MUSYX_PRIV
|
|
|
|
#include "musyx/musyx.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
typedef struct _SynthInfo {
|
|
u32 freq;
|
|
u8 unk[0x20c];
|
|
u8 voices;
|
|
u8 music;
|
|
u8 sfx;
|
|
u8 studios;
|
|
} SynthInfo;
|
|
|
|
typedef struct DSPVoice {
|
|
char data1[0x18];
|
|
u32 _18;
|
|
u32 priority;
|
|
u32 _20;
|
|
u32 flags[5];
|
|
char data2[0x70 - 0x38];
|
|
u16 sampleId;
|
|
u16 _72;
|
|
char data3[0x90 - 0x74];
|
|
u32 sampleType;
|
|
char data4[0xec - 0x94];
|
|
u8 active;
|
|
char data5[0xf0 - 0xed];
|
|
u32 itdFlags;
|
|
} DSPVoice;
|
|
|
|
extern DSPVoice* dspVoice;
|
|
typedef s32 (*SND_COMPARE)(u16*, u8*);
|
|
|
|
void dataInit(u32, s32); /* extern */
|
|
void dataInitStack(); /* extern */
|
|
s32 hwInit(u32* rate, u8 numVoices, u8 numStudios, u32 flags); /* extern */
|
|
void s3dInit(s32); /* extern */
|
|
void seqInit(); /* extern */
|
|
void streamInit(); /* extern */
|
|
void synthInit(u32, u8); /* extern */
|
|
void vsInit(); /* extern */
|
|
void hwExit();
|
|
void dataExit();
|
|
void s3dExit();
|
|
void synthExit();
|
|
u32 synthGetTicksPerSecond(u32 seconds);
|
|
u16 sndRand(void);
|
|
s16 sndSin(u32 __x);
|
|
u8* sndBSearch(u16* key, u8* subTab, s32 mainTab, s32 len, SND_COMPARE cmp);
|
|
void sndConvertMs(u32* time);
|
|
void sndConvertTicks(u32* out, u32 seconds);
|
|
u32 sndConvert2Ms(u32 time);
|
|
|
|
void hwDeactivateStudio(u8);
|
|
bool hwIsActive(s32);
|
|
|
|
extern SND_HOOKS salHooks;
|
|
extern u8 sndActive;
|
|
extern s8 synthIdleWaitActive;
|
|
extern SynthInfo synthInfo;
|
|
typedef s32 (*SND_MESSAGE_CALLBACK)(s32, u32);
|
|
typedef void (*SND_SOME_CALLBACK)();
|
|
|
|
extern SND_MESSAGE_CALLBACK salMessageCallback;
|
|
/* Math */
|
|
void salApplyMatrix(const SND_FMATRIX* a, const SND_FVECTOR* b, SND_FVECTOR* out);
|
|
float salNormalizeVector(SND_FVECTOR* vec);
|
|
void salCrossProduct(SND_FVECTOR* out, const SND_FVECTOR* a, const SND_FVECTOR* b);
|
|
void salInvertMatrix(SND_FMATRIX* out, const SND_FMATRIX* in);
|
|
|
|
/* hardware */
|
|
u32 salInitAi(SND_SOME_CALLBACK, u32, u32*);
|
|
u32 salInitDsp(u32);
|
|
u32 salInitDspCtrl(u32, u32, u16);
|
|
u32 salStartAi();
|
|
|
|
/* TODO: Figure out what `unk` is */
|
|
bool hwAddInput(u8 studio, void* unk);
|
|
bool hwRemoveInput(u8 studio, void* unk);
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#endif // _MUSYX_MUSYX_PRIV
|