prime/include/MetroidPrime/CAnimPlaybackParms.hpp
Luke Street 133326ae40 Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.
2022-10-09 01:37:23 -04:00

39 lines
814 B
C++

#ifndef _CANIMPLAYBACKPARMS
#define _CANIMPLAYBACKPARMS
#include "types.h"
class CQuaternion;
class CTransform4f;
class CVector3f;
class CAnimPlaybackParms {
private:
int x0_animA;
int x4_animB;
float x8_blendWeight;
bool xc_animating;
int x10_;
CVector3f* x14_targetPos;
bool x18_useLocator;
CQuaternion* x1c_deltaOrient;
CTransform4f* x20_objectXf;
CVector3f* x24_objectScale;
public:
CAnimPlaybackParms(int animA, int animB, float blendWeight, bool animating)
: x0_animA(animA)
, x4_animB(animB)
, x8_blendWeight(blendWeight)
, xc_animating(animating)
, x10_(0)
, x14_targetPos(nullptr)
, x18_useLocator(false)
, x1c_deltaOrient(nullptr)
, x20_objectXf(nullptr)
, x24_objectScale(nullptr) {}
};
CHECK_SIZEOF(CAnimPlaybackParms, 0x28)
#endif // _CANIMPLAYBACKPARMS