mirror of https://github.com/PrimeDecomp/prime.git
45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
#ifndef _CSCRIPTDOCK
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#define _CSCRIPTDOCK
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#include "MetroidPrime/CPhysicsActor.hpp"
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class CScriptDock : public CPhysicsActor {
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public:
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CScriptDock(TUniqueId uid, const rstl::string& name, const CEntityInfo& info,
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const CVector3f& position, const CVector3f& extent, int dock, TAreaId area,
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bool active, int dockReferenceCount, bool loadConnected);
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void SetDockReference(CStateManager& mgr, int);
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void Accept(IVisitor& visitor) override;
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void Think(float, CStateManager&) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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rstl::optional_object< CAABox > GetTouchBounds() const override;
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void Touch(CActor&, CStateManager&) override;
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void CleanUp() {}
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CPlane GetPlane(const CStateManager&) const;
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TAreaId GetAreaId() const { return x260_area; }
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int GetDockId() const { return x25c_dock; }
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int GetDockReference(const CStateManager& mgr) const;
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TAreaId GetCurrentConnectedAreaId(const CStateManager&) const;
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void UpdateAreaActivateFlags(CStateManager&);
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bool HasPointCrossedDock(const CStateManager&, const CVector3f&) const;
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void AreaLoaded(CStateManager&);
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void AreaUnloaded(CStateManager&);
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void SetLoadConnected(CStateManager&, bool);
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private:
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enum EDockState { kDS_InSourceRoom, kDS_PlayerTouched, kDS_EnterNextArea, kDS_InNextRoom };
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friend class CScriptDoor;
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int x258_dockReferenceCount;
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int x25c_dock;
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TAreaId x260_area;
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EDockState x264_dockState;
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bool x268_24_dockReferenced : 1;
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bool x268_25_loadConnected : 1;
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bool x268_26_areaPostConstructed : 1;
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};
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#endif // _CSCRIPTDOCK
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