mirror of https://github.com/PrimeDecomp/prime.git
87 lines
2.5 KiB
C++
87 lines
2.5 KiB
C++
#ifndef _CSCRIPTWATER
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#define _CSCRIPTWATER
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#include "types.h"
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#include "MetroidPrime/ScriptObjects/CScriptTrigger.hpp"
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#include "Kyoto/Math/CFrustumPlanes.hpp"
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#include "Kyoto/TToken.hpp"
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#include "rstl/list.hpp"
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#include "rstl/optional_object.hpp"
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#include "rstl/pair.hpp"
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#include "rstl/single_ptr.hpp"
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class CFluidPlaneCPU;
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class CGenDescription;
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class CScriptWater : public CScriptTrigger {
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public:
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// TODO
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bool CanRippleAtPoint(const CVector3f&) const;
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CFluidPlaneCPU& FluidPlane() { return *x1b4_fluidPlane; }
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float GetSurfaceZ() const { return GetTriggerBoundsWR().GetMaxPoint().GetZ(); }
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private:
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CFrustumPlanes x150_frustum;
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rstl::single_ptr< CFluidPlaneCPU > x1b4_fluidPlane;
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CVector3f x1b8_positionMorphed;
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CVector3f x1c4_extentMorphed;
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float x1d0_morphInTime;
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CVector3f x1d4_positionOrig;
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CVector3f x1e0_extentOrig;
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float x1ec_damageOrig;
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float x1f0_damageMorphed;
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float x1f4_morphOutTime;
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float x1f8_morphFactor;
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rstl::list< rstl::pair< TUniqueId, bool > > x1fc_waterInhabitants;
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float x214_fogBias;
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float x218_fogMagnitude;
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float x21c_origFogBias;
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float x220_origFogMagnitude;
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float x224_fogSpeed;
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CColor x228_fogColor;
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CAssetId x22c_splashParticle1Id;
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CAssetId x230_splashParticle2Id;
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CAssetId x234_splashParticle3Id;
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CAssetId x238_visorRunoffParticleId;
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rstl::optional_object< TLockedToken< CGenDescription > > x23c_visorRunoffEffect;
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CAssetId x24c_unmorphVisorRunoffParticleId;
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rstl::optional_object< TLockedToken< CGenDescription > > x250_unmorphVisorRunoffEffect;
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ushort x260_visorRunoffSfx;
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ushort x262_unmorphVisorRunoffSfx;
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rstl::reserved_vector< rstl::optional_object< TLockedToken< CGenDescription > >, 3 >
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x264_splashEffects;
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rstl::reserved_vector< ushort, 3 > x298_splashSounds;
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CColor x2a4_splashColor;
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CColor x2a8_insideFogColor;
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float x2ac_alphaInTime;
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float x2b0_alphaOutTime;
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float x2b4_alphaInRecip;
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float x2b8_alphaOutRecip;
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float x2bc_alpha;
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float x2c0_tileSize;
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int x2c4_gridDimX;
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int x2c8_gridDimY;
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int x2cc_gridCellCount;
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int x2d0_patchDimX;
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int x2d4_patchDimY;
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rstl::single_ptr< bool[] > x2d8_tileIntersects;
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rstl::single_ptr< bool[] > x2dc_vertIntersects;
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// 0: all clear, 1: all intersect, 2: partial intersect
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rstl::single_ptr< uchar[] > x2e0_patchIntersects;
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int x2e4_computedGridCellCount;
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bool x2e8_24_b4 : 1;
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bool x2e8_25_morphIn : 1;
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bool x2e8_26_morphing : 1;
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bool x2e8_27_allowRender : 1;
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bool x2e8_28_recomputeClipping : 1;
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bool x2e8_29_alphaIn : 1;
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bool x2e8_30_alphaOut : 1;
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};
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#endif // _CSCRIPTWATER
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