A decompilation of Metroid Prime brought to you by fans of the series.
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Luke Street 936f63b05d Updates to rstl; rename some symbols; update CFLAGS
Former-commit-id: b8c0242ea7
2022-04-15 15:24:52 -04:00
.github/workflows ci: Try chown 2022-04-08 17:59:59 -04:00
asm Updates to rstl; rename some symbols; update CFLAGS 2022-04-15 15:24:52 -04:00
include Updates to rstl; rename some symbols; update CFLAGS 2022-04-15 15:24:52 -04:00
sha1 Initial commit 2022-03-23 17:22:48 -04:00
src Updates to rstl; rename some symbols; update CFLAGS 2022-04-15 15:24:52 -04:00
tools transform-dep: Use $WINEPREFIX/dosdevices 2022-04-13 00:30:20 -04:00
.clang-format Add headers, clang-format, decompctx.py & more 2022-04-09 20:17:13 -04:00
.gitattributes Initial commit 2022-03-23 17:22:48 -04:00
.gitignore Initial commit 2022-03-23 17:22:48 -04:00
Makefile Updates to rstl; rename some symbols; update CFLAGS 2022-04-15 15:24:52 -04:00
deincbin.sh Add header dependency tracking; add asm-differ config & more 2022-04-12 23:55:49 -04:00
diff_settings.py Add header dependency tracking; add asm-differ config & more 2022-04-12 23:55:49 -04:00
ldscript.lcf More splitting 2022-04-14 01:02:42 -07:00
obj_files.mk Finish splitting Kyoto, split WorldFormat, Weapons, MetaRender, Collision, GuiSys, Basics, and start Animation 2022-04-15 00:32:53 -07:00
rename.sh Add header dependency tracking; add asm-differ config & more 2022-04-12 23:55:49 -04:00