mirror of https://github.com/PrimeDecomp/prime.git
65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
#ifndef _IRENDERER
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#define _IRENDERER
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#include "types.h"
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#include "rstl/pair.hpp"
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class CTransform4f;
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class CParticleGen;
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class IObjectStore;
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class COsContext;
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class CMemorySys;
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class CResFactory;
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class CAABox;
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class CVector2f;
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class CVector3f;
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class IRenderer {
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public:
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enum EDrawableSorting {
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kDS_SortedCallback,
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kDS_UnsortedCallback,
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};
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virtual ~IRenderer();
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// TODO vtable
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virtual void AddStaticGeometry();
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virtual void EnablePVS();
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virtual void DisablePVS();
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virtual void RemoveStaticGeometry();
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virtual void DrawUnsortedGeometry();
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virtual void DrawSortedGeometry();
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virtual void DrawStaticGeometry();
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virtual void DrawAreaGeometry();
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virtual void PostRenderFogs();
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virtual void SetModelMatrix(const CTransform4f& xf);
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virtual void AddParticleGen(const CParticleGen& gen);
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virtual void AddParticleGen2();
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virtual void AddPlaneObject();
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virtual void AddDrawable(const void* obj, const CVector3f& pos, const CAABox& bounds, int mode,
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IRenderer::EDrawableSorting sorting);
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virtual void SetDrawableCallback();
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virtual void SetWorldViewpoint();
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virtual void SetPerspective1();
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virtual void SetPerspective2();
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virtual rstl::pair< CVector2f, CVector2f > SetViewportOrtho(bool centered, float znear,
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float zfar);
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virtual void SetClippingPlanes();
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virtual void SetViewport();
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virtual void SetDepthReadWrite(bool read, bool update);
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virtual void SetBlendMode_AdditiveAlpha();
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virtual void SetBlendMode_AlphaBlended();
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virtual void SetBlendMode_NoColorWrite();
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virtual void SetBlendMode_ColorMultiply();
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virtual void SetBlendMode_InvertDst();
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virtual void SetBlendMode_InvertSrc();
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virtual void SetBlendMode_AdditiveDestColor();
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};
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namespace Renderer {
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IRenderer* AllocateRenderer(IObjectStore&, COsContext&, CMemorySys&, CResFactory&);
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}; // namespace Renderer
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#endif // _IRENDERER
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