mirror of https://github.com/PrimeDecomp/prime.git
410 lines
14 KiB
C++
410 lines
14 KiB
C++
#ifndef _CACTOR
|
|
#define _CACTOR
|
|
|
|
#include "types.h"
|
|
|
|
#include "Collision/CMaterialFilter.hpp"
|
|
#include "Collision/CMaterialList.hpp"
|
|
|
|
#include "MetroidPrime/CEntity.hpp"
|
|
#include "MetroidPrime/CModelData.hpp"
|
|
|
|
#include "Kyoto/Audio/CSfxHandle.hpp"
|
|
#include "Kyoto/Graphics/CColor.hpp"
|
|
#include "Kyoto/Graphics/CModelFlags.hpp"
|
|
#include "Kyoto/Math/CAABox.hpp"
|
|
#include "Kyoto/Math/CTransform4f.hpp"
|
|
#include "Kyoto/TToken.hpp"
|
|
|
|
#include "rstl/optional_object.hpp"
|
|
#include "rstl/pair.hpp"
|
|
#include "rstl/reserved_vector.hpp"
|
|
#include "rstl/single_ptr.hpp"
|
|
|
|
class CActorLights;
|
|
class CActorParameters;
|
|
class CScannableObjectInfo;
|
|
class CSimpleShadow;
|
|
|
|
class CDamageInfo;
|
|
class CDamageVulnerability;
|
|
class CFrustumPlanes;
|
|
class CHealthInfo;
|
|
class CScriptWater;
|
|
class CWeaponMode;
|
|
class CInt32POINode;
|
|
|
|
enum EWeaponCollisionResponseTypes {
|
|
kWCR_None,
|
|
kWCR_Default,
|
|
kWCR_Unknown2,
|
|
kWCR_Metal,
|
|
kWCR_Grass,
|
|
kWCR_Ice,
|
|
kWCR_Goo,
|
|
kWCR_Wood,
|
|
kWCR_Water,
|
|
kWCR_Mud,
|
|
kWCR_Lava,
|
|
kWCR_Sand,
|
|
kWCR_Projectile,
|
|
kWCR_OtherProjectile,
|
|
kWCR_Unknown14,
|
|
kWCR_Unknown15,
|
|
kWCR_EnemyNormal,
|
|
kWCR_EnemySpecial,
|
|
kWCR_EnemyShielded,
|
|
kWCR_Unknown19,
|
|
kWCR_Unknown20,
|
|
kWCR_Unknown21,
|
|
kWCR_Unknown22,
|
|
kWCR_Unknown23,
|
|
kWCR_Unknown24,
|
|
kWCR_Unknown25,
|
|
kWCR_Unknown26,
|
|
kWCR_Unknown27,
|
|
kWCR_Unknown28,
|
|
kWCR_Unknown29,
|
|
kWCR_Unknown30,
|
|
kWCR_Unknown31,
|
|
kWCR_Unknown32,
|
|
kWCR_Unknown33,
|
|
kWCR_Unknown34,
|
|
kWCR_Unknown35,
|
|
kWCR_Unknown36,
|
|
kWCR_Unknown37,
|
|
kWCR_ChozoGhost,
|
|
kWCR_Unknown39,
|
|
kWCR_Unknown40,
|
|
kWCR_Unknown41,
|
|
kWCR_AtomicBeta,
|
|
kWCR_AtomicAlpha,
|
|
kWCR_Unknown44,
|
|
kWCR_Unknown45,
|
|
kWCR_Unknown46,
|
|
kWCR_Unknown47,
|
|
kWCR_Unknown48,
|
|
kWCR_Unknown49,
|
|
kWCR_Unknown50,
|
|
kWCR_Unknown51,
|
|
kWCR_Unknown52,
|
|
kWCR_Unknown53,
|
|
kWCR_Unknown54,
|
|
kWCR_Unknown55,
|
|
kWCR_Unknown56,
|
|
kWCR_Unknown57,
|
|
kWCR_Unknown58,
|
|
kWCR_Unknown59,
|
|
kWCR_Unknown60,
|
|
kWCR_Unknown61,
|
|
kWCR_Unknown62,
|
|
kWCR_Unknown63,
|
|
kWCR_Unknown64,
|
|
kWCR_Unknown65,
|
|
kWCR_Unknown66,
|
|
kWCR_Unknown67,
|
|
kWCR_Unknown68,
|
|
kWCR_Unknown69,
|
|
kWCR_Unknown70,
|
|
kWCR_Unknown71,
|
|
kWCR_Unknown72,
|
|
kWCR_Unknown73,
|
|
kWCR_Unknown74,
|
|
kWCR_Unknown75,
|
|
kWCR_Unknown76,
|
|
kWCR_Unknown77,
|
|
kWCR_Unknown78,
|
|
kWCR_Unknown79,
|
|
kWCR_Unknown80,
|
|
kWCR_Unknown81,
|
|
kWCR_Unknown82,
|
|
kWCR_Unknown83,
|
|
kWCR_Unknown84,
|
|
kWCR_Unknown85,
|
|
kWCR_Unknown86,
|
|
kWCR_Unknown87,
|
|
kWCR_Unknown88,
|
|
kWCR_Unknown89,
|
|
kWCR_Unknown90,
|
|
kWCR_Unknown91,
|
|
kWCR_AtomicBetaReflect,
|
|
kWCR_AtomicAlphaReflect,
|
|
};
|
|
enum EProjectileAttrib {
|
|
kPA_None = 0,
|
|
kPA_PartialCharge = (1 << 0),
|
|
kPA_PlasmaProjectile = (1 << 1),
|
|
kPA_Charged = (1 << 2),
|
|
kPA_Ice = (1 << 3),
|
|
kPA_Wave = (1 << 4),
|
|
kPA_Plasma = (1 << 5),
|
|
kPA_Phazon = (1 << 6),
|
|
kPA_ComboShot = (1 << 7),
|
|
kPA_Bombs = (1 << 8),
|
|
kPA_PowerBombs = (1 << 9),
|
|
kPA_BigProjectile = (1 << 10),
|
|
kPA_ArmCannon = (1 << 11),
|
|
kPA_BigStrike = (1 << 12),
|
|
kPA_DamageFalloff = (1 << 13),
|
|
kPA_StaticInterference = (1 << 14),
|
|
kPA_PlayerUnFreeze = (1 << 15),
|
|
kPA_ParticleOPTS = (1 << 16),
|
|
kPA_KeepInCinematic = (1 << 17),
|
|
};
|
|
enum EUserEventType {
|
|
kUE_Projectile = 0,
|
|
kUE_EggLay = 1,
|
|
kUE_LoopedSoundStop = 2,
|
|
kUE_AlignTargetPos = 3,
|
|
kUE_AlignTargetRot = 4,
|
|
kUE_ChangeMaterial = 5,
|
|
kUE_Delete = 6,
|
|
kUE_GenerateEnd = 7,
|
|
kUE_DamageOn = 8,
|
|
kUE_DamageOff = 9,
|
|
kUE_AlignTargetPosStart = 10,
|
|
kUE_DeGenerate = 11,
|
|
kUE_Landing = 12,
|
|
kUE_TakeOff = 13,
|
|
kUE_FadeIn = 14,
|
|
kUE_FadeOut = 15,
|
|
kUE_ScreenShake = 16,
|
|
kUE_BeginAction = 17,
|
|
kUE_EndAction = 18,
|
|
kUE_BecomeRagDoll = 19,
|
|
kUE_IkLock = 20,
|
|
kUE_IkRelease = 21,
|
|
kUE_BreakLockOn = 22,
|
|
kUE_BecomeShootThrough = 23,
|
|
kUE_RemoveCollision = 24,
|
|
kUE_ObjectPickUp = 25,
|
|
kUE_ObjectDrop = 26,
|
|
kUE_EventStart = 27,
|
|
kUE_EventStop = 28,
|
|
kUE_Activate = 29,
|
|
kUE_Deactivate = 30,
|
|
kUE_SoundPlay = 31,
|
|
kUE_SoundStop = 32,
|
|
kUE_EffectOn = 33,
|
|
kUE_EffectOff = 34,
|
|
};
|
|
|
|
class CActor : public CEntity {
|
|
public:
|
|
enum EThermalFlags {
|
|
kTF_None = 0,
|
|
kTF_Cold = 1,
|
|
kTF_Hot = 2,
|
|
};
|
|
enum EFluidState {
|
|
kFS_EnteredFluid,
|
|
kFS_InFluid,
|
|
kFS_LeftFluid,
|
|
};
|
|
enum EScanState {
|
|
kSS_Start,
|
|
kSS_Processing,
|
|
kSS_Done,
|
|
};
|
|
|
|
CActor(TUniqueId uid, bool active, const rstl::string& name, const CEntityInfo& info,
|
|
const CTransform4f& xf, const CModelData& mData, const CMaterialList& list,
|
|
const CActorParameters& params, TUniqueId nextDrawNode);
|
|
~CActor() override;
|
|
|
|
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
|
|
void SetActive(uchar active) override;
|
|
|
|
virtual void PreRender(CStateManager&, const CFrustumPlanes&);
|
|
virtual void AddToRenderer(const CFrustumPlanes&, const CStateManager&) const;
|
|
virtual void Render(const CStateManager&) const;
|
|
virtual bool CanRenderUnsorted(const CStateManager&) const;
|
|
virtual void CalculateRenderBounds();
|
|
const CHealthInfo* GetHealthInfo(const CStateManager& mgr) const {
|
|
return const_cast< CActor* >(this)->HealthInfo(const_cast< CStateManager& >(mgr));
|
|
}
|
|
virtual CHealthInfo* HealthInfo(CStateManager&);
|
|
virtual const CDamageVulnerability* GetDamageVulnerability() const;
|
|
virtual const CDamageVulnerability* GetDamageVulnerability(const CVector3f&, const CVector3f&,
|
|
const CDamageInfo&) const;
|
|
virtual rstl::optional_object< CAABox > GetTouchBounds() const;
|
|
virtual void Touch(CActor&, CStateManager&);
|
|
virtual CVector3f GetOrbitPosition(const CStateManager&) const;
|
|
virtual CVector3f GetAimPosition(const CStateManager&, float) const;
|
|
virtual CVector3f GetHomingPosition(const CStateManager&, float) const;
|
|
virtual CVector3f GetScanObjectIndicatorPosition(const CStateManager&) const;
|
|
virtual EWeaponCollisionResponseTypes GetCollisionResponseType(const CVector3f&, const CVector3f&,
|
|
const CWeaponMode&,
|
|
int /*EProjectileAttrib?*/) const;
|
|
virtual void FluidFXThink(EFluidState, CScriptWater&, CStateManager&);
|
|
virtual void OnScanStateChange(EScanState, CStateManager&);
|
|
virtual CAABox GetSortingBounds(const CStateManager&) const;
|
|
virtual void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type,
|
|
float dt);
|
|
|
|
CAdvancementDeltas UpdateAnimation(float dt, CStateManager& mgr, bool advTree);
|
|
|
|
void ProcessSoundEvent(int sfxId, float weight, int flags, float fallOff, float maxDist,
|
|
uchar minVol, uchar maxVol, const CVector3f& toListener,
|
|
const CVector3f& position, int aid, CStateManager& mgr, bool translateId);
|
|
|
|
void UpdateSfxEmitters();
|
|
void RemoveEmitter();
|
|
void SetModelData(const CModelData& modelData);
|
|
float GetAverageAnimVelocity(int anim);
|
|
void EnsureRendered(const CStateManager& mgr) const;
|
|
void EnsureRendered(const CStateManager& mgr, const CVector3f& pos, const CAABox& bounds) const;
|
|
void DrawTouchBounds() const;
|
|
bool IsModelOpaque(const CStateManager& mgr) const;
|
|
void RenderInternal(const CStateManager& mgr) const;
|
|
void CreateShadow(bool);
|
|
|
|
const CTransform4f& GetTransform() const { return x34_transform; }
|
|
void SetTransform(const CTransform4f& xf) {
|
|
x34_transform = xf;
|
|
SetTransformDirty(true);
|
|
SetTransformDirtySpare(true);
|
|
SetPreRenderHasMoved(true);
|
|
}
|
|
void SetRotation(const CQuaternion& rot) { SetTransform(rot.BuildTransform4f(GetTranslation())); }
|
|
CQuaternion GetRotation() const { return CQuaternion::FromMatrix(GetTransform()); }
|
|
CVector3f GetTranslation() const { return x34_transform.GetTranslation(); }
|
|
void SetTranslation(const CVector3f& vec);
|
|
CTransform4f GetLocatorTransform(const rstl::string& segName) const;
|
|
CTransform4f GetScaledLocatorTransform(const rstl::string& segName) const;
|
|
float GetYaw() const;
|
|
|
|
/// ????
|
|
bool NullModel() const { return !GetAnimationData() && !GetModelData()->HasNormalModel(); }
|
|
|
|
bool HasModelData() const {
|
|
return GetModelData() && (GetModelData()->HasAnimation() || GetModelData()->HasNormalModel());
|
|
}
|
|
CModelData* ModelData() { return x64_modelData.get(); }
|
|
const CModelData* GetModelData() const { return x64_modelData.get(); }
|
|
|
|
bool HasAnimation() const { return GetModelData() && GetModelData()->HasAnimation(); }
|
|
CAnimData* AnimationData() { return ModelData()->AnimationData(); }
|
|
const CAnimData* GetAnimationData() const { return GetModelData()->GetAnimationData(); }
|
|
|
|
bool HasShadow() const { return GetShadow() != nullptr; }
|
|
CSimpleShadow* Shadow() { return x94_simpleShadow.get(); }
|
|
const CSimpleShadow* GetShadow() const { return x94_simpleShadow.get(); }
|
|
|
|
bool HasActorLights() const { return !x90_actorLights.null(); }
|
|
CActorLights* ActorLights() { return x90_actorLights.get(); }
|
|
const CActorLights* GetActorLights() const { return x90_actorLights.get(); }
|
|
|
|
const CModelFlags& GetModelFlags() const { return xb4_drawFlags; }
|
|
void SetModelFlags(const CModelFlags& flags) { xb4_drawFlags = flags; }
|
|
|
|
const CMaterialList& GetMaterialList() const { return x68_material; }
|
|
CMaterialList& MaterialList() { return x68_material; }
|
|
|
|
const CMaterialFilter& GetMaterialFilter() const;
|
|
void SetMaterialFilter(const CMaterialFilter& filter);
|
|
|
|
bool GetTransformDirty() const { return xe4_27_notInSortedLists; }
|
|
bool GetTransformDirtySpare() const { return xe4_28_transformDirty; }
|
|
bool GetPreRenderHasMoved() const { return xe4_29_actorLightsDirty; }
|
|
bool GetPreRenderClipped() const { return xe4_30_outOfFrustum; }
|
|
bool GetCalculateLighting() const { return xe4_31_calculateLighting && HasActorLights(); }
|
|
bool GetDrawShadow() const { return xe5_24_shadowEnabled; }
|
|
bool GetShadowDirty() const { return xe5_25_shadowDirty; }
|
|
bool GetMuted() const { return xe5_26_muted; }
|
|
EThermalFlags GetThermalFlags() const {
|
|
return static_cast< EThermalFlags >(xe6_27_thermalVisorFlags);
|
|
}
|
|
bool GetRenderParticleDatabaseInside() const { return xe6_29_renderParticleDBInside; }
|
|
bool GetTargetable() const { return xe7_31_targetable; }
|
|
|
|
void SetTransformDirty(bool b) { xe4_27_notInSortedLists = b; }
|
|
void SetTransformDirtySpare(bool b) { xe4_28_transformDirty = b; }
|
|
void SetPreRenderHasMoved(bool b) { xe4_29_actorLightsDirty = b; }
|
|
void SetPreRenderClipped(bool b) { xe4_30_outOfFrustum = b; }
|
|
void SetCalculateLighting(bool b) { xe4_31_calculateLighting = b; }
|
|
void SetDrawShadow(bool b) { xe5_24_shadowEnabled = b; }
|
|
void SetShadowDirty(bool b) { xe5_25_shadowDirty = b; }
|
|
void SetMuted(bool b) { xe5_26_muted = b; }
|
|
void SetThermalFlags(EThermalFlags flags) { xe6_27_thermalVisorFlags = flags; }
|
|
void SetRenderParticleDatabaseInside(bool b) { xe6_29_renderParticleDBInside = b; }
|
|
void SetTargetable(bool b) { xe7_31_targetable = b; }
|
|
|
|
void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes,
|
|
CStateManager&);
|
|
void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
|
|
void RemoveMaterial(EMaterialTypes, EMaterialTypes, CStateManager&);
|
|
void RemoveMaterial(EMaterialTypes, CStateManager&);
|
|
void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes,
|
|
CStateManager&);
|
|
void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
|
|
void AddMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
|
|
void AddMaterial(EMaterialTypes, EMaterialTypes, CStateManager&);
|
|
void AddMaterial(EMaterialTypes, CStateManager&);
|
|
void AddMaterial(const CMaterialList& l) { x68_material.Add(l); }
|
|
|
|
const CAABox& GetRenderBoundsCached() const { return x9c_renderBounds; }
|
|
void SetRenderBounds(const CAABox& bounds) { x9c_renderBounds = bounds; }
|
|
|
|
// 000c0ec8 00001c 801711a8 4 GetUseInSortedLists__6CActorCFv CActor.o
|
|
void SetUseInSortedLists(bool use);
|
|
// 000c0ef8 00001c 801711d8 4 GetCallTouch__6CActorCFv CActor.o
|
|
void SetCallTouch(bool);
|
|
// GetOrbitDistanceCheck__6CActorCFv
|
|
// GetCalculateLighting__6CActorCFv
|
|
// GetDrawShadow__6CActorCFv
|
|
// GetRenderBoundsCached__6CActorCFv
|
|
// GetRenderParticleDatabaseInside__6CActorCFv
|
|
|
|
// HasModelParticles__6CActorCFv
|
|
|
|
private:
|
|
CTransform4f x34_transform;
|
|
rstl::single_ptr< CModelData > x64_modelData;
|
|
CMaterialList x68_material;
|
|
CMaterialFilter x70_materialFilter;
|
|
TSfxId x88_sfxId;
|
|
CSfxHandle x8c_loopingSfxHandle;
|
|
rstl::single_ptr< CActorLights > x90_actorLights;
|
|
rstl::single_ptr< CSimpleShadow > x94_simpleShadow;
|
|
rstl::single_ptr< TCachedToken< CScannableObjectInfo > > x98_scanObjectInfo;
|
|
CAABox x9c_renderBounds;
|
|
CModelFlags xb4_drawFlags;
|
|
float xbc_time;
|
|
uint xc0_pitchBend;
|
|
TUniqueId xc4_fluidId;
|
|
TUniqueId xc6_nextDrawNode;
|
|
int xc8_drawnToken;
|
|
int xcc_addedToken;
|
|
float xd0_damageMag;
|
|
uchar xd4_maxVol;
|
|
rstl::reserved_vector< CSfxHandle, 2 > xd8_nonLoopingSfxHandles;
|
|
uint xe4_24_nextNonLoopingSfxHandle : 3;
|
|
uint xe4_27_notInSortedLists : 1;
|
|
uint xe4_28_transformDirty : 1;
|
|
uint xe4_29_actorLightsDirty : 1;
|
|
uint xe4_30_outOfFrustum : 1;
|
|
uint xe4_31_calculateLighting : 1;
|
|
uint xe5_24_shadowEnabled : 1;
|
|
uint xe5_25_shadowDirty : 1;
|
|
uint xe5_26_muted : 1;
|
|
uint xe5_27_useInSortedLists : 1;
|
|
uint xe5_28_callTouch : 1;
|
|
uint xe5_29_globalTimeProvider : 1;
|
|
uint xe5_30_renderUnsorted : 1;
|
|
uint xe5_31_pointGeneratorParticles : 1;
|
|
uint xe6_24_fluidCounter : 3;
|
|
uint xe6_27_thermalVisorFlags : 2;
|
|
uint xe6_29_renderParticleDBInside : 1;
|
|
uint xe6_30_enablePitchBend : 1;
|
|
uint xe6_31_targetableVisorFlags : 4;
|
|
uint xe7_27_enableRender : 1;
|
|
uint xe7_28_worldLightingDirty : 1;
|
|
uint xe7_29_drawEnabled : 1;
|
|
uint xe7_30_doTargetDistanceTest : 1;
|
|
uint xe7_31_targetable : 1;
|
|
};
|
|
CHECK_SIZEOF(CActor, 0xe8)
|
|
|
|
#endif // _CACTOR
|