prime/include/dolphin/os/OSThread.h

114 lines
2.7 KiB
C

#ifndef _DOLPHIN_OSTHREAD
#define _DOLPHIN_OSTHREAD
#include <dolphin/os/OSContext.h>
#ifdef __cplusplus
extern "C" {
#endif
#define OS_THREAD_SPECIFIC_MAX 2
typedef struct OSThread OSThread;
typedef struct OSThreadQueue OSThreadQueue;
typedef struct OSThreadLink OSThreadLink;
typedef s32 OSPriority; // 0 highest, 31 lowest
typedef struct OSMutex OSMutex;
typedef struct OSMutexQueue OSMutexQueue;
typedef struct OSMutexLink OSMutexLink;
typedef struct OSCond OSCond;
typedef void (*OSIdleFunction)(void* param);
typedef void (*OSSwitchThreadCallback)(OSThread* from, OSThread* to);
struct OSThreadQueue {
OSThread* head;
OSThread* tail;
};
struct OSThreadLink {
OSThread* next;
OSThread* prev;
};
struct OSMutexQueue {
OSMutex* head;
OSMutex* tail;
};
struct OSMutexLink {
OSMutex* next;
OSMutex* prev;
};
struct OSThread {
OSContext context;
u16 state;
u16 attr;
s32 suspend;
OSPriority priority;
OSPriority base;
void* val;
OSThreadQueue* queue;
OSThreadLink link;
OSThreadQueue queueJoin;
OSMutex* mutex;
OSMutexQueue queueMutex;
OSThreadLink linkActive;
u8* stackBase;
u32* stackEnd;
s32 error;
void* specific[OS_THREAD_SPECIFIC_MAX];
};
enum OS_THREAD_STATE {
OS_THREAD_STATE_READY = 1,
OS_THREAD_STATE_RUNNING = 2,
OS_THREAD_STATE_WAITING = 4,
OS_THREAD_STATE_MORIBUND = 8
};
#define OS_THREAD_ATTR_DETACH 0x0001u
#define OS_THREAD_STACK_MAGIC 0xDEADBABE
#define OS_PRIORITY_MIN 0 // highest
#define OS_PRIORITY_MAX 31 // lowest
#define OS_PRIORITY_IDLE OS_PRIORITY_MAX
void OSInitThreadQueue(OSThreadQueue* queue);
OSThread* OSGetCurrentThread(void);
BOOL OSIsThreadSuspended(OSThread* thread);
BOOL OSIsThreadTerminated(OSThread* thread);
s32 OSDisableScheduler(void);
s32 OSEnableScheduler(void);
void OSYieldThread(void);
BOOL OSCreateThread(OSThread* thread, void* (*func)(void*), void* param, void* stack, u32 stackSize,
OSPriority priority, u16 attr);
void OSExitThread(void* val);
void OSCancelThread(OSThread* thread);
BOOL OSJoinThread(OSThread* thread, void** val);
void OSDetachThread(OSThread* thread);
s32 OSResumeThread(OSThread* thread);
s32 OSSuspendThread(OSThread* thread);
BOOL OSSetThreadPriority(OSThread* thread, OSPriority priority);
OSPriority OSGetThreadPriority(OSThread* thread);
void OSSleepThread(OSThreadQueue* queue);
void OSWakeupThread(OSThreadQueue* queue);
void* OSGetThreadSpecific(s32 index);
void OSSetThreadSpecific(s32 index, void* ptr);
OSThread* OSSetIdleFunction(OSIdleFunction idleFunction, void* param, void* stack, u32 stackSize);
OSThread* OSGetIdleFunction(void);
void OSClearStack(u8 val);
long OSCheckActiveThreads(void);
#ifdef __cplusplus
}
#endif
#endif // _DOLPHIN_OSTHREAD