mirror of https://github.com/PrimeDecomp/prime.git
524 lines
12 KiB
C
524 lines
12 KiB
C
#ifndef _MUSYX_MUSYX
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#define _MUSYX_MUSYX
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#include "musyx/version.h"
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#include <math.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef signed char s8;
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typedef unsigned char u8;
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typedef signed short s16;
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typedef unsigned short u16;
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typedef signed long s32;
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typedef unsigned long u32;
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typedef unsigned long long u64;
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typedef float f32;
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typedef double f64;
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#ifndef NULL
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#define NULL 0
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#endif
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#ifndef bool8
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typedef unsigned char bool8;
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#endif
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#ifndef __cplusplus
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typedef signed long bool;
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#define FALSE 0
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#define TRUE 1
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#endif
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#define SND_STUDIO_MAXNUM 8
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#define SND_STUDIO_DEFAULT 0
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#define SND_STUDIO_NONE 0xFF
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#define SYNTH_MAX_VOICES 64
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typedef struct SND_ADPCMSTREAM_INFO {
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s16 coefTab[8][2]; // Table of coef. pairs
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} SND_ADPCMSTREAM_INFO;
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typedef u32 SND_SEQID;
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typedef u32 SND_VOICEID;
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typedef u32 SND_STREAMID;
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typedef u16 SND_GROUPID;
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typedef u16 SND_SONGID;
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typedef u16 SND_FXID;
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typedef enum {
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SND_OUTPUTMODE_MONO = 0,
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SND_OUTPUTMODE_STEREO,
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SND_OUTPUTMODE_SURROUND,
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} SND_OUTPUTMODE;
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typedef struct SND_PLAYBACKINFO {
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u32 frq;
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u8 stereo;
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u8 bits;
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s8 deviceName[256];
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s8 versionText[256];
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} SND_PLAYBACKINFO;
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typedef struct SND_SEQVOLDEF {
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u8 track;
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u8 volGroup;
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} SND_SEQVOLDEF;
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#define SND_PLAYPARA_DEFAULT 0x00000000
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#define SND_PLAYPARA_TRACKMUTE 0x00000001
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#define SND_PLAYPARA_SPEED 0x00000002
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#define SND_PLAYPARA_VOLUME 0x00000004
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#define SND_PLAYPARA_SEQVOLDEF 0x00000008
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#define SND_PLAYPARA_PAUSE 0x00000010
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typedef struct SND_PLAYPARA {
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u32 flags;
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u32 trackMute[2];
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u16 speed;
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struct {
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u16 time;
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u8 target;
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} volume;
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u8 numSeqVolDef;
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SND_SEQVOLDEF* seqVolDef;
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u8 numFaded;
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u8* faded;
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} SND_PLAYPARA;
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typedef struct SND_HOOKS {
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void* (*malloc)(u32 len);
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void (*free)(void* addr);
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} SND_HOOKS;
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void sndSetHooks(SND_HOOKS* hooks);
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typedef struct SND_FVECTOR {
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f32 x;
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f32 y;
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f32 z;
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} SND_FVECTOR;
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typedef struct SND_FMATRIX {
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f32 m[3][3];
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f32 t[3];
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} SND_FMATRIX;
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typedef struct SND_PARAMETER {
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u8 ctrl;
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union {
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u8 value7;
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u16 value14;
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} paraData;
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} SND_PARAMETER;
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typedef struct SND_PARAMETER_INFO {
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u8 numPara;
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SND_PARAMETER* paraArray;
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} SND_PARAMETER_INFO;
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typedef struct SND_STUDIO_INPUT {
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// total size: 0x4
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u8 vol; // offset 0x0, size 0x1
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u8 volA; // offset 0x1, size 0x1
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u8 volB; // offset 0x2, size 0x1
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u8 srcStudio; // offset 0x3, size 0x1
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} SND_STUDIO_INPUT;
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typedef struct SND_ROOM {
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struct SND_ROOM* next;
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struct SND_ROOM* prev;
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u32 flags;
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SND_FVECTOR pos;
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f32 distance;
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u8 studio;
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void (*activateReverb)(u8 studio, void* para);
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void (*deActivateReverb)(u8 studio);
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void* user;
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u32 curMVol;
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} SND_ROOM;
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typedef struct SND_DOOR {
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struct SND_DOOR* next;
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struct SND_DOOR* prev;
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SND_FVECTOR pos;
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f32 open;
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f32 dampen;
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u8 fxVol;
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u8 destStudio;
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SND_ROOM* a;
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SND_ROOM* b;
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u32 flags;
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s16 filterCoef[4];
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SND_STUDIO_INPUT input;
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} SND_DOOR;
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#define SND_DOOR_A2B 0x00000000
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#define SND_DOOR_B2A 0x00000001
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#define SND_DOOR_DEFAULT SND_DOOR_A2B
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typedef struct SND_LISTENER {
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struct SND_LISTENER* next;
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struct SND_LISTENER* prev;
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SND_ROOM* room;
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u32 flags;
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SND_FVECTOR pos;
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f32 volPosOff;
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SND_FVECTOR dir;
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SND_FVECTOR heading;
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SND_FVECTOR right;
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SND_FVECTOR up;
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SND_FMATRIX mat;
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f32 surroundDisFront;
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f32 surroundDisBack;
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f32 soundSpeed;
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f32 vol;
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} SND_LISTENER;
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#define SND_LISTENER_DEFAULT 0x00000000
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#define SND_LISTENER_DOPPLERFX 0x00000001
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typedef struct SND_EMITTER {
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struct SND_EMITTER* next;
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struct SND_EMITTER* prev;
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SND_ROOM* room;
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SND_PARAMETER_INFO* paraInfo;
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u32 flags;
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SND_FVECTOR pos;
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SND_FVECTOR dir;
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f32 maxDis;
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f32 maxVol;
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f32 minVol;
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f32 volPush;
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SND_VOICEID vid;
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u32 group;
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SND_FXID fxid;
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u8 studio;
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u8 maxVoices;
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u16 VolLevelCnt;
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f32 fade;
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} SND_EMITTER;
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#define SND_EMITTER_DEFAULTKEY 0xFF
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#define SND_EMITTER_DEFAULTVOL 0xFF
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#define SND_EMITTER_DEFAULT 0x00000000
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#define SND_EMITTER_CONTINOUS 0x00000001
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#define SND_EMITTER_CONTINUOUS 0x00000001
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#define SND_EMITTER_RESTARTABLE 0x00000002
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#define SND_EMITTER_PAUSABLE 0x00000004
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#define SND_EMITTER_DOPPLERFX 0x00000008
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#define SND_EMITTER_ITD 0x00000010
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#define SND_EMITTER_HARDSTART 0x00000020
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#define SND_EMITTER_NOSILENTSTART 0x00000040
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s32 sndInit(u8 voices, u8 music, u8 sfx, u8 studios, u32 flags, u32 aramSize);
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void sndQuit(void);
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bool sndIsInstalled();
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u32 sndIsIdle();
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SND_PLAYBACKINFO* sndGetPlayBackInfo();
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void sndSetMaxVoices(u8 music, u8 sfx);
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#define SND_USERMUSIC_VOLGROUPS 0xFA
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#define SND_USERFX_VOLGROUPS 0xFB
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#define SND_USERALL_VOLGROUPS 0xFC
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#define SND_MUSIC_VOLGROUPS 0xFD
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#define SND_FX_VOLGROUPS 0xFE
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#define SND_ALL_VOLGROUPS 0xFF
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#define SND_MAX_USER_VOLGROUP 20
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void sndVolume(u8 volume, u16 time, u8 volGroup);
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void sndMasterVolume(u8 volume, u16 time, u8 music, u8 fx);
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void sndOutputMode(SND_OUTPUTMODE mode);
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void sndSilence();
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#define SND_AUX_NUMPARAMETERS 4
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#define SND_AUX_REASON_BUFFERUPDATE 0
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#define SND_AUX_REASON_PARAMETERUPDATE 1
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typedef enum {
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SND_STUDIO_TYPE_STD = 0,
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SND_STUDIO_TYPE_RESERVED0 = 1,
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SND_STUDIO_TYPE_RESERVED1 = 2,
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SND_STUDIO_TYPE_RESERVED2 = 3,
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} SND_STUDIO_TYPE;
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typedef struct SND_AUX_INFO {
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union SND_AUX_DATA {
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struct SND_AUX_BUFFERUPDATE {
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s32* left;
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s32* right;
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s32* surround;
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} bufferUpdate;
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struct SND_AUX_PARAMETERUPDATE {
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u16 para[SND_AUX_NUMPARAMETERS];
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} parameterUpdate;
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} data;
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} SND_AUX_INFO;
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typedef struct _SND_REVHI_DELAYLINE {
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s32 inPoint;
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s32 outPoint;
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s32 length;
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f32* inputs;
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f32 lastOutput;
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} _SND_REVHI_DELAYLINE;
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typedef struct _SND_REVHI_WORK {
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_SND_REVHI_DELAYLINE AP[9];
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_SND_REVHI_DELAYLINE C[9];
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f32 allPassCoeff;
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f32 combCoef[9];
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f32 lpLastout[3];
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f32 level;
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f32 damping;
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s32 preDelayTime;
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f32 crosstalk;
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f32* preDelayLine[3];
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f32* preDelayPtr[3];
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} _SND_REVHI_WORK;
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typedef struct SND_AUX_REVERBHI {
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_SND_REVHI_WORK rv;
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bool8 tempDisableFX;
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f32 coloration;
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f32 mix;
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f32 time;
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f32 damping;
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f32 preDelay;
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f32 crosstalk;
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} SND_AUX_REVERBHI;
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void sndAuxCallbackReverbHI(u8 reason, SND_AUX_INFO* info, void* user);
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s32 sndAuxCallbackPrepareReverbHI(SND_AUX_REVERBHI* rev);
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s32 sndAuxCallbackShutdownReverbHI(SND_AUX_REVERBHI* rev);
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typedef struct SND_AUX_DELAY {
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u32 currentSize[3];
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u32 currentPos[3];
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u32 currentFeedback[3];
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u32 currentOutput[3];
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s32* left;
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s32* right;
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s32* sur;
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u32 delay[3]; // Delay buffer length in ms per channel
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u32 feedback[3]; // Feedback volume in % per channel
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u32 output[3]; // Output volume in % per channel
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} SND_AUX_DELAY;
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typedef void (*SND_AUX_CALLBACK)(u8 reason, SND_AUX_INFO* info, void* user);
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void sndAuxCallbackDelay(u8 reason, SND_AUX_INFO* info, void* user);
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bool sndAuxCallbackUpdateSettingsDelay(SND_AUX_DELAY* delay);
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bool sndAuxCallbackPrepareDelay(SND_AUX_DELAY* rev);
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bool sndAuxCallbackShutdownDelay(SND_AUX_DELAY* rev);
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bool sndAuxCallbackUpdateSettingsReverbHI(SND_AUX_REVERBHI* rev);
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typedef struct _SND_REVSTD_DELAYLINE {
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s32 inPoint;
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s32 outPoint;
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s32 length;
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f32* inputs;
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f32 lastOutput;
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} _SND_REVSTD_DELAYLINE;
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typedef struct _SND_REVSTD_WORK {
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_SND_REVSTD_DELAYLINE AP[6];
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_SND_REVSTD_DELAYLINE C[6];
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f32 allPassCoeff;
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f32 combCoef[6];
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f32 lpLastout[3];
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f32 level;
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f32 damping;
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s32 preDelayTime;
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f32* preDelayLine[3];
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f32* preDelayPtr[3];
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} _SND_REVSTD_WORK;
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typedef struct SND_AUX_REVERBSTD {
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_SND_REVSTD_WORK rv;
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bool8 tempDisableFX;
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f32 coloration;
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f32 mix;
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f32 time;
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f32 damping;
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f32 preDelay;
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} SND_AUX_REVERBSTD;
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void sndAuxCallbackReverbSTD(u8 reason, SND_AUX_INFO* info, void* user);
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bool sndAuxCallbackPrepareReverbSTD(SND_AUX_REVERBSTD* rev);
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bool sndAuxCallbackShutdownReverbSTD(SND_AUX_REVERBSTD* rev);
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bool sndAuxCallbackUpdateSettingsReverbSTD(SND_AUX_REVERBSTD* rev);
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#define sndFXStart(fid, vol, pan) sndFXStartEx(fid, vol, pan, SND_STUDIO_DEFAULT)
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SND_VOICEID sndFXStartEx(SND_FXID fid, u8 vol, u8 pan, u8 studio);
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SND_VOICEID sndFXStartPara(SND_FXID fid, u8 vol, u8 pan, u8 studio, u8 numPara, ...);
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SND_VOICEID sndFXStartParaInfo(SND_FXID fid, u8 vol, u8 pan, u8 studio,
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SND_PARAMETER_INFO* paraInfo);
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SND_VOICEID sndFXCheck(SND_VOICEID vid);
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bool sndFXKeyOff(SND_VOICEID vid);
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bool sndFXCtrl(SND_VOICEID vid, u8 ctrl, u8 value);
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bool sndFXCtrl14(SND_VOICEID vid, u8 ctrl, u16 value);
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#define _SND_CHORUS_NUM_BLOCKS 3
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typedef struct _SND_CHORUS_SRCINFO {
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s32* dest;
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s32* smpBase;
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s32* old;
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u32 posLo;
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u32 posHi;
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u32 pitchLo;
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u32 pitchHi;
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u32 trigger;
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u32 target;
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} _SND_CHORUS_SRCINFO;
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typedef struct _SND_CHORUS_WORK {
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s32* lastLeft[_SND_CHORUS_NUM_BLOCKS];
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s32* lastRight[_SND_CHORUS_NUM_BLOCKS];
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s32* lastSur[_SND_CHORUS_NUM_BLOCKS];
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u8 currentLast;
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s32 oldLeft[4];
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s32 oldRight[4];
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s32 oldSur[4];
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u32 currentPosLo;
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u32 currentPosHi;
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s32 pitchOffset;
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u32 pitchOffsetPeriodCount;
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u32 pitchOffsetPeriod;
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_SND_CHORUS_SRCINFO src;
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} _SND_CHORUS_WORK;
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typedef struct SND_AUX_CHORUS {
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_SND_CHORUS_WORK work;
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u32 baseDelay;
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u32 variation;
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u32 period;
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} SND_AUX_CHORUS;
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void sndAuxCallbackChorus(u8 reason, SND_AUX_INFO* info, void* user);
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bool sndAuxCallbackPrepareChorus(SND_AUX_CHORUS* ch);
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bool sndAuxCallbackShutdownChorus(SND_AUX_CHORUS* ch);
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bool sndAuxCallbackUpdateSettingsChorus(SND_AUX_CHORUS* ch);
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#define SND_CROSSFADE_STOP 0 // Stop old song after fadedown
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#define SND_CROSSFADE_PAUSE 1 // Pause old song after fadedown
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#define SND_CROSSFADE_CONTINUE 2 // Continue previously paused song as new one
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#define SND_CROSSFADE_START 0 // Start new song (no continue)
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#define SND_CROSSFADE_SYNC 4 // Crossfade should start syncronized by sync-controller (104)
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#define SND_CROSSFADE_PAUSENEW 8 // Pause new song before even starting it
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#define SND_CROSSFADE_TRACKMUTE 16 // Use trackmute informtion
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#define SND_CROSSFADE_SPEED 32 // Use speed informtion
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#define SND_CROSSFADE_MUTE 64 // Old song continues playing & gets muted after fade down
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#define SND_CROSSFADE_MUTENEW 128 // Mute new song after starting it
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#define SND_CROSSFADE_DEFAULT 0
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typedef struct SND_CROSSFADE {
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SND_SEQID seqId1;
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u16 time1;
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SND_SEQID seqId2;
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u16 time2;
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void* arr2;
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SND_GROUPID gid2;
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SND_SONGID sid2;
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u8 vol2;
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u8 studio2;
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u32 trackMute2[2];
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u16 speed2;
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u8 flags;
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} SND_CROSSFADE;
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typedef struct SND_3DINFO {
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u8 vol;
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u8 pan;
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u8 span;
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u16 doppler;
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} SND_3DINFO;
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void sndGet3DParameters(SND_3DINFO* info, SND_FVECTOR* pos, SND_FVECTOR* dir, f32 maxDis, f32 comp,
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u8 maxVol, u8 minVol, SND_ROOM* room);
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typedef struct SND_PROFILE_DATA {
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unsigned long loadStores;
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unsigned long missCycles;
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unsigned long cycles;
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unsigned long instructions;
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unsigned long lastLoadStores;
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unsigned long lastMissCycles;
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unsigned long lastCycles;
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unsigned long lastInstructions;
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unsigned long peekLoadStores;
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unsigned long peekMissCycles;
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unsigned long peekCycles;
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unsigned long peekInstructions;
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unsigned long _loadStores;
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unsigned long _missCycles;
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unsigned long _cycles;
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unsigned long _instructions;
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float avgLoadStores;
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float avgMissCycles;
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float avgCycles;
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float avgInstructions;
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float sumLoadStores;
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float sumMissCycles;
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float sumCycles;
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float sumInstructions;
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unsigned long cnt;
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unsigned long paused;
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} SND_PROFILE_DATA;
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typedef struct SND_PROFILE_INFO {
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SND_PROFILE_DATA dspCtrl;
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SND_PROFILE_DATA auxProcessing;
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SND_PROFILE_DATA sequencer;
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SND_PROFILE_DATA synthesizer;
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SND_PROFILE_DATA emitters;
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SND_PROFILE_DATA streaming;
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unsigned char numMusicVoices;
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unsigned char numSFXVoices;
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} SND_PROFILE_INFO;
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typedef void (*SND_PROF_USERCALLBACK)(struct SND_PROFILE_INFO*);
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extern SND_PROF_USERCALLBACK sndProfUserCallback;
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#ifdef __cplusplus
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}
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#endif
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#endif // _MUSYX_MUSYX
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