mirror of https://github.com/PrimeDecomp/prime.git
92 lines
2.4 KiB
C++
92 lines
2.4 KiB
C++
#ifndef _CMATRIX3F
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#define _CMATRIX3F
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#include "types.h"
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#include "Kyoto/Math/CTransform4f.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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class CInputStream;
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class CMatrix3f {
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static const CMatrix3f sIdentity;
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public:
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CMatrix3f(float _m00, float _m01, float _m02, float _m10, float _m11, float _m12, float _m20,
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float _m21, float _m22)
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: m00(_m00)
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, m01(_m01)
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, m02(_m02)
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, m10(_m10)
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, m11(_m11)
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, m12(_m12)
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, m20(_m20)
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, m21(_m21)
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, m22(_m22) {}
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CMatrix3f(const CVector3f& _m0, const CVector3f& _m1, const CVector3f& _m2);
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CMatrix3f(const CMatrix3f& left, float leftScale, const CMatrix3f& right, float rightScale);
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CMatrix3f(CInputStream& in);
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CMatrix3f(const CMatrix3f&);
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// fake but useful for CEulerAngles?
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CMatrix3f(const CTransform4f& xf); /*
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: m0(xf.GetRow(kDX))
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, m1(xf.GetRow(kDY))
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, m2(xf.GetRow(kDZ)) {}*/
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void RotateY(const CRelAngle& angle);
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void RotateZ(const CRelAngle& angle);
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const CMatrix3f& operator=(const CMatrix3f& other);
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const CVector3f operator*(const CVector3f&) const;
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const CMatrix3f operator*(const CMatrix3f&) const;
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static const CMatrix3f& Identity() { return sIdentity; }
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CMatrix3f Orthonormalized() const;
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float Determinant() const;
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void AddScaledMatrix(const CMatrix3f& mat, float scale);
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// TODO: names/check
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inline const CVector3f& GetRow(EDimX dim) const {
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return *reinterpret_cast< const CVector3f* >(&m00);
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}
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inline const CVector3f& GetRow(EDimY dim) const {
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return *reinterpret_cast< const CVector3f* >(&m10);
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}
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inline const CVector3f& GetRow(EDimZ dim) const {
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return *reinterpret_cast< const CVector3f* >(&m20);
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}
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float Get00() const { return m00; }
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float Get01() const { return m01; }
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float Get02() const { return m02; }
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float Get10() const { return m10; }
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float Get11() const { return m11; }
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float Get12() const { return m12; }
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float Get20() const { return m20; }
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float Get21() const { return m21; }
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float Get22() const { return m22; }
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inline CVector3f GetColumn(EDimY dim) const { return CVector3f(m01, m11, m21); }
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static CMatrix3f FromTransform(const CTransform4f& xf); /* {
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return CMatrix3f(xf.GetRow(kDX), xf.GetRow(kDY), xf.GetRow(kDZ));
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}*/
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private:
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// TODO maybe individual floats
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float m00;
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float m01;
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float m02;
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float m10;
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float m11;
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float m12;
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float m20;
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float m21;
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float m22;
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// CVector3f m0;
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// CVector3f m1;
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// CVector3f m2;
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};
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CHECK_SIZEOF(CMatrix3f, 0x24);
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#endif // _CMATRIX3F
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