mirror of https://github.com/PrimeDecomp/prime.git
52 lines
951 B
C++
52 lines
951 B
C++
#ifndef _CGUISYS
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#define _CGUISYS
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#include "types.h"
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#include "rstl/rc_ptr.hpp"
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#include "rstl/single_ptr.hpp"
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#include "GuiSys/CGuiTextSupport.hpp"
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class IFactory;
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class CSimplePool;
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class CTextExecuteBuffer;
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class CTextParser;
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class CGuiWidget;
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class CGuiSys;
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extern CGuiSys* gGuiSystem;
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class CGuiSys {
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public:
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enum EUsageMode {
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kUM_Zero,
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kUM_One,
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kUM_Two,
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};
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CGuiSys(IFactory*, CSimplePool*, EUsageMode);
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~CGuiSys();
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static void SetGlobalGuiSys(CGuiSys* ptr) {
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gGuiSystem = ptr;
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spGuiSys = ptr;
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}
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static CGuiWidget* CreateWidgetInGame(uint type, CInputStream& in, CGuiFrame* parent);
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void AddFactories(EUsageMode mode);
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private:
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IFactory* x0_resFactory;
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CSimplePool* x4_resStore;
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EUsageMode x8_mode;
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rstl::single_ptr< CTextExecuteBuffer > xc_textExecuteBuffer;
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rstl::single_ptr< CTextParser > x10_textParser;
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static CGuiSys* spGuiSys;
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};
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CHECK_SIZEOF(CGuiSys, 0x14);
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#endif // _CGUISYS
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