mirror of https://github.com/PrimeDecomp/prime.git
26 lines
637 B
C++
26 lines
637 B
C++
#ifndef _IWEAPONRENDERER
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#define _IWEAPONRENDERER
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#include "Kyoto/Alloc/CMemory.hpp"
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#include "Kyoto/Particles/CParticleGen.hpp"
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class IWeaponRenderer {
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public:
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virtual ~IWeaponRenderer() = 0;
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virtual void AddParticleGen(const CParticleGen& gen) = 0;
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static void SetRenderer(IWeaponRenderer* renderer) { sWeaponRenderer = renderer; }
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private:
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static IWeaponRenderer* sWeaponRenderer;
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};
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inline IWeaponRenderer::~IWeaponRenderer() {}
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class CDefaultWeaponRenderer : public IWeaponRenderer {
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public:
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~CDefaultWeaponRenderer() {}
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void AddParticleGen(const CParticleGen& gen) { gen.Render(); }
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};
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#endif // _IWEAPONRENDERER
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