prime/include/Collision/CCollidableAABox.hpp
Luke Street 7ca3a1c0bb Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae406a0ebc76f56f8bcb489fda280be2be
2022-10-09 01:37:23 -04:00

28 lines
725 B
C++

#ifndef _CCOLLIDABLEAABOX
#define _CCOLLIDABLEAABOX
#include "types.h"
#include "Collision/CCollisionPrimitive.hpp"
class CCollidableAABox : public CCollisionPrimitive {
public:
CCollidableAABox();
CCollidableAABox(const CAABox& box, const CMaterialList& matList)
: CCollisionPrimitive(matList), x10_aabb(box) {}
// TODO
uint GetTableIndex() const override;
CAABox CalculateAABox(const CTransform4f&) const override;
CAABox CalculateLocalAABox() const override;
FourCC GetPrimType() const override;
~CCollidableAABox() override{};
CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const;
private:
CAABox x10_aabb;
};
CHECK_SIZEOF(CCollidableAABox, 0x28)
#endif // _CCOLLIDABLEAABOX