prime/include/Collision/CCollidableSphere.hpp
Luke Street 7ca3a1c0bb Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae406a0ebc76f56f8bcb489fda280be2be
2022-10-09 01:37:23 -04:00

28 lines
749 B
C++

#ifndef _CCOLLIDABLESPHERE
#define _CCOLLIDABLESPHERE
#include "types.h"
#include "Collision/CCollisionPrimitive.hpp"
#include "Kyoto/Math/CSphere.hpp"
class CCollidableSphere : public CCollisionPrimitive {
public:
CCollidableSphere(const CSphere& sphere, const CMaterialList& material)
: CCollisionPrimitive(material), x10_sphere(sphere) {}
uint GetTableIndex() const override;
CAABox CalculateAABox(const CTransform4f&) const override;
CAABox CalculateLocalAABox() const override;
FourCC GetPrimType() const override;
~CCollidableSphere() override {}
CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const;
private:
CSphere x10_sphere;
};
CHECK_SIZEOF(CCollidableSphere, 0x20)
#endif // _CCOLLIDABLESPHERE