prime/include/Collision/CRayCastResult.hpp
Luke Street 7ca3a1c0bb Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae406a0ebc76f56f8bcb489fda280be2be
2022-10-09 01:37:23 -04:00

37 lines
725 B
C++

#ifndef _CRAYCASTRESULT
#define _CRAYCASTRESULT
#include "types.h"
#include "Kyoto/Math/CPlane.hpp"
#include "Kyoto/Math/CVector3f.hpp"
#include "Collision/CMaterialList.hpp"
class CRayCastResult {
public:
enum EInvalid {
kI_Invalid,
kI_Valid,
};
float GetTime() const { return x0_t; }
bool IsValid() const { return x20_valid; }
// GetPlane__14CRayCastResultCFv
// GetPoint__14CRayCastResultCFv
// GetMaterial__14CRayCastResultCFv
// Transform__14CRayCastResultFRC12CTransform4f
// MakeInvalid__14CRayCastResultFv
private:
float x0_t;
CVector3f x4_point;
CPlane x10_plane;
bool x20_valid;
CMaterialList x28_material;
};
CHECK_SIZEOF(CRayCastResult, 0x30)
#endif // _CRAYCASTRESULT