prime/include/MetroidPrime/CMemoryCard.hpp
Luke Street 7ca3a1c0bb Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae406a0ebc76f56f8bcb489fda280be2be
2022-10-09 01:37:23 -04:00

33 lines
749 B
C++

#ifndef _CMEMORYCARD
#define _CMEMORYCARD
#include "types.h"
#include "Kyoto/CObjectReference.hpp"
#include "MetroidPrime/TGameTypes.hpp"
class CWorldSaveGameInfo {
// TODO: move to it's own file
public:
enum EScanCategory { kSC_None, kSC_Data, kSC_Lore, kSC_Creature, kSC_Research, kSC_Artifact };
};
class CMemoryCard {
public:
~CMemoryCard();
// TODO
rstl::pair< CAssetId, TAreaId > GetAreaAndWorldIdForSaveId(int saveId) const;
typedef rstl::pair< CAssetId, CWorldSaveGameInfo::EScanCategory > ScanState;
const rstl::vector< ScanState >& GetScanStates() const { return x20_scanStates; }
private:
uchar x0_pad[0x20];
rstl::vector< ScanState > x20_scanStates;
};
extern CMemoryCard* gpMemoryCard;
#endif // _CMEMORYCARD