Luke Street 7ca3a1c0bb Replace int types in Retro code
Retro seemingly avoided using the Dolphin
typedefs in most places, opting to use int/uint
instead. This likely means they didn't use
u8/s8/u16/s16/etc either.


Former-commit-id: 133326ae406a0ebc76f56f8bcb489fda280be2be
2022-10-09 01:37:23 -04:00

20 lines
407 B
C++

#ifndef _CPOWERBEAM
#define _CPOWERBEAM
#include "types.h"
#include "MetroidPrime/Weapons/CGunWeapon.hpp"
class CPowerBeam : public CGunWeapon {
public:
CPowerBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
EMaterialTypes playerMaterial, const CVector3f& scale);
~CPowerBeam();
private:
uchar x21c_pad[0x2C];
};
CHECK_SIZEOF(CPowerBeam, 0x248)
#endif // _CPOWERBEAM