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Retro seemingly avoided using the Dolphin typedefs in most places, opting to use int/uint instead. This likely means they didn't use u8/s8/u16/s16/etc either. Former-commit-id: 133326ae406a0ebc76f56f8bcb489fda280be2be
20 lines
407 B
C++
20 lines
407 B
C++
#ifndef _CPOWERBEAM
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#define _CPOWERBEAM
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#include "types.h"
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#include "MetroidPrime/Weapons/CGunWeapon.hpp"
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class CPowerBeam : public CGunWeapon {
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public:
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CPowerBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
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EMaterialTypes playerMaterial, const CVector3f& scale);
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~CPowerBeam();
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private:
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uchar x21c_pad[0x2C];
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};
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CHECK_SIZEOF(CPowerBeam, 0x248)
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#endif // _CPOWERBEAM
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