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31 lines
938 B
C++
31 lines
938 B
C++
#include "MetroidPrime/CAudioStateWin.hpp"
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#include "MetroidPrime/CMain.hpp"
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#include "Kyoto/Audio/CSfxManager.hpp"
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CAudioStateWin::CAudioStateWin() : CIOWin(rstl::string_l("CAudioStateWin")) {}
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CIOWin::EMessageReturn CAudioStateWin::OnMessage(const CArchitectureMessage& msg,
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CArchitectureQueue&) {
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const EArchMsgType msgType = msg.GetType();
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switch (msgType) {
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case kAM_SetGameState:
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CSfxManager::KillAll(CSfxManager::kSC_Game);
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CSfxManager::SetChannel(CSfxManager::kSC_Game);
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break;
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case kAM_QuitGameplay:
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if (gpGameState->WorldTransitionManager()->GetTransType() == CWorldTransManager::kTT_Disabled ||
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gpMain->GetRestartMode() != CMain::kRM_None) {
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CSfxManager::SetChannel(CSfxManager::kSC_Default);
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CSfxManager::KillAll(CSfxManager::kSC_Game);
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}
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break;
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}
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return CIOWin::kMR_Normal;
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}
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CAudioStateWin::~CAudioStateWin(){};
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