mirror of https://github.com/PrimeDecomp/prime.git
159 lines
5.3 KiB
C++
159 lines
5.3 KiB
C++
#ifndef _CCAMERAMANAGER
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#define _CCAMERAMANAGER
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#include "types.h"
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#include "MetroidPrime/CGameArea.hpp"
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#include "MetroidPrime/Cameras/CCameraShakeData.hpp"
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#include "MetroidPrime/TGameTypes.hpp"
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#include "Kyoto/Math/CVector3f.hpp"
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#include "rstl/list.hpp"
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#include "rstl/pair.hpp"
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#include "rstl/reserved_vector.hpp"
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#include "rstl/vector.hpp"
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class CBallCamera;
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class CCameraShakeData;
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class CFinalInput;
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class CFirstPersonCamera;
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class CGameCamera;
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class CInterpolationCamera;
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class CScriptCameraHint;
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class CScriptWater;
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class CStateManager;
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#ifdef __MWERKS__
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#pragma cpp_extensions on
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#endif
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class CCameraManager {
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static float sFirstPersonFOV;
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static float sThirdPersonFOV;
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static float sNearPlane;
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static float sFarPlane;
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static float sAspectRatio;
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static float lbl_805A6BE4;
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static float lbl_805A6BE8;
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public:
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CCameraManager(TUniqueId curCamera = kInvalidUniqueId);
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void CreateCameras(CStateManager& mgr);
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void UpdateCameras(float dt, CStateManager& mgr);
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void ResetCameras(CStateManager& mgr);
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void Render(const CStateManager& mgr);
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TUniqueId GetCurrentCameraId() const;
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void SetCurrentCameraId(TUniqueId camId);
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CGameCamera& CurrentCamera(CStateManager& mgr);
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const CGameCamera& GetCurrentCamera(const CStateManager& mgr) const;
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const CGameCamera& GetCurrentCinematicCamera(CStateManager& mgr) const;
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TUniqueId GetCurrentCinematicCameraId() const;
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void Update(float dt, CStateManager& mgr);
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void UpdateAudioListener(CStateManager& mgr);
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void UpdateScreenShake(float dt, CStateManager& mgr);
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void UpdateFilters(float dt, CStateManager& mgr);
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void UpdateCameraHints(float dt, CStateManager& mgr);
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float GetWaterFarDistance(CStateManager& mgr, const CScriptWater* water);
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void SetWaterFogScale(float fogDensityTarget, float fogDensitySpeed);
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CFirstPersonCamera* FirstPersonCamera() const /* map */ { return x7c_fpCamera; }
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const CFirstPersonCamera* GetFirstPersonCamera() const { return x7c_fpCamera; }
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void SetPlayerCamera(CStateManager& mgr, TUniqueId newCamId);
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bool IsInCinematicCamera() const;
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void AddCinemaCamera(TUniqueId uid, CStateManager& mgr);
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void RemoveCinemaCamera(TUniqueId uid, CStateManager& mgr);
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void EnterCinematic(CStateManager& mgr);
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void StopCinematics(CStateManager& mgr);
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int AddCameraShaker(const CCameraShakeData& data, bool sfx);
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void RemoveCameraShaker(int id);
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CTransform4f GetCurrentCameraTransform(const CStateManager& mgr) const;
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CVector3f GetGlobalCameraTranslation(const CStateManager& mgr) const;
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bool IsInFirstPersonCamera() const;
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bool IsInterpolationCameraActive() const;
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bool ShouldBypassInterpolationCamera() const;
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void SetupInterpolation(const CTransform4f& xf, TUniqueId camId, CVector3f lookPos,
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float maxTime, float positionSpeed, float rotationSpeed,
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bool sinusoidal, CStateManager& mgr);
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void CinematicCut(CStateManager& mgr);
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void UseCameraHint(const CScriptCameraHint& hint, CStateManager& mgr);
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void NoCameraHintsLeft(CStateManager& mgr);
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void AddCameraHint(TUniqueId uid, CStateManager& mgr);
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void DeleteCameraHint(TUniqueId uid, CStateManager& mgr);
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void ReallyRemoveCameraHint(TUniqueId uid, CStateManager& mgr);
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// SetSpecialCameras__14CCameraManagerFR18CFirstPersonCameraR11CBallCamera
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void SetCurrentFov(float fov) { x3bc_curFov = fov; }
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int GetFluidCounter() const { return x74_fluidCounter; }
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TUniqueId GetFluidId() const { return x78_fluidId; }
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// GetInsideFluid__14CCameraManagerCFv
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bool IsInsideFluid() const { return xa0_26_inWater; }
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// WasInsideFluid__14CCameraManagerCFv
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// SetWasInsideFluid__14CCameraManagerFb
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void SetInsideFluid(bool isInside, TUniqueId fluidId);
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void ProcessInput(const CFinalInput& input, CStateManager& mgr);
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void SetPathCamera(TUniqueId id, CStateManager& mgr);
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TUniqueId GetPathCameraId() const;
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void SetSpindleCamera(TUniqueId id, CStateManager& mgr);
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TUniqueId GetSpindleCameraId() const;
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static float GetDefaultThirdPersonVerticalFOV();
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static float GetDefaultFirstPersonVerticalFOV();
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static float GetDefaultFirstPersonNearClipDistance();
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static float GetDefaultFirstPersonFarClipDistance();
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static float GetDefaultAspectRatio();
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private:
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TUniqueId x0_curCameraId;
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rstl::vector< TUniqueId > x4_cineCameras;
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rstl::list< CCameraShakeData > x14_shakers;
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uint x2c_lastShakeId;
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CVector3f x30_shakeOffset;
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CGameArea::CAreaFog x3c_fog;
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int x74_fluidCounter;
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TUniqueId x78_fluidId;
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CFirstPersonCamera* x7c_fpCamera;
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CBallCamera* x80_ballCamera;
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int x84_rumbleId;
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CInterpolationCamera* x88_interpCamera;
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short x8c_;
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float x90_rumbleCooldown;
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float x94_fogDensityFactor;
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float x98_fogDensitySpeed;
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float x9c_fogDensityFactorTarget;
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union {
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struct {
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bool xa0_24_pendingRumble : 1;
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bool xa0_25_rumbling : 1;
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bool xa0_26_inWater : 1;
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};
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uchar xa0_flags;
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};
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TUniqueId xa2_spindleCamId;
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TUniqueId xa4_pathCamId;
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TUniqueId xa6_camHintId;
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int xa8_hintPriority;
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rstl::reserved_vector< rstl::pair< int, TUniqueId >, 64 > xac_cameraHints;
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rstl::reserved_vector< TUniqueId, 64 > x2b0_inactiveCameraHints;
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rstl::reserved_vector< TUniqueId, 64 > x334_activeCameraHints;
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bool x3b8_24_ : 1;
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bool x3b8_25_ : 1;
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float x3bc_curFov;
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};
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CHECK_SIZEOF(CCameraManager, 0x3c0)
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#ifdef __MWERKS__
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#pragma cpp_extensions reset
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#endif
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#endif // _CCAMERAMANAGER
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